From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 32240] New: Second Life crashes on starting ( Linux 32-bit )
Date: Wed, 8 Dec 2010 12:19:16 -0800 (PST)
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https://bugs.freedesktop.org/show_bug.cgi?id=32240
Summary: Second Life crashes on starting ( Linux 32-bit )
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: andabata12@yahoo.it
The crash came with this declaration
ir_dereference_variable @ 0x138248b0 specifies undeclared variable
`gl_LightModel' @ 0x133d8148
I had this problem from Mesa Git request of talloc to compile and from
commit of " glsl: add missing ambient field to gl_LightModel" by Luca Barbieri.
In practice from ca 20-25 August 2010 i have to compile from mesa git and
subsequently to substitute r300g_dri.so with a 8/16/2010 radeong_dri.so
luckily saved from an old compilation;
thus i have finally the whole bunch of graphic settings on SL with a Ati X1700
(rv530).
In this last period i have not crashes for gl_light ( i noticed the correction
in commit mesa: Clean up header file inclusion in light.h.) but if i try to use
the compiled r300_dri.so i get crash with:
2010-12-08T19:39:56Z INFO: loadShaderFile: Loading file:
shaders/class2/environment/terrainF.glsl (Want class 2)
do-not-directly-run-secondlife-bin: ir.h:851:
ir_call::ir_call(ir_function_signature*, exec_list*): Assertion
`callee->return_type != __null' failed.
inworld.
The same happens with stock Mesa for Fedora 13 and 14 and with different
releases of SL viewer.
If i don't set "basic shaders" in Second Life viewer configuration, i can log
inworld.
So I came back to kernel 2.6.35.9-64.fc14.i686 and with last X server and ati
driver, last libdrm from kojii and transplanted old radeong_dri.so in
/usr/local/lib/dri i have a relatively good experience on Sl, but the same it
is a pity because i feel that Mesa-Gallium could compete with proprietary
drivers on Second Life.
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