From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 33762] New: Framebuffer Depth textures (Shadow mapping) - FBO-EXT
Date: Mon, 31 Jan 2011 07:37:55 -0800 (PST)
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https://bugs.freedesktop.org/show_bug.cgi?id=33762
Summary: Framebuffer Depth textures (Shadow mapping) - FBO-EXT
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: s3734770@mail.zih.tu-dresden.de
I'm running a depth map demo that uses fbo depth maps as a render target. The
fbo (EXT) is filled with static stuff (like a mask that is moved over the
screen). So the contents i drawed into the buffer (the depth component is bound
to the buffer) are ignored
I don't know if this feature is in progress or if you know what is missing in
the driver.
If you have no clue, I can offer the following things after a request:
- Pics of the artifacts
- Videos that show that the depth texture is not updated
- Explanation how i set up the FBO/Renderbuffer
The thing works with fglrx.
Extensions I used:
Framebuffer_EXT
Renderbuffer_EXT (for depth store)
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