From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 33762] New: Framebuffer Depth textures (Shadow mapping) - FBO-EXT Date: Mon, 31 Jan 2011 07:37:55 -0800 (PST) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 22C639E894 for ; Mon, 31 Jan 2011 07:37:56 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=33762 Summary: Framebuffer Depth textures (Shadow mapping) - FBO-EXT Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/R600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: s3734770@mail.zih.tu-dresden.de I'm running a depth map demo that uses fbo depth maps as a render target. The fbo (EXT) is filled with static stuff (like a mask that is moved over the screen). So the contents i drawed into the buffer (the depth component is bound to the buffer) are ignored I don't know if this feature is in progress or if you know what is missing in the driver. If you have no clue, I can offer the following things after a request: - Pics of the artifacts - Videos that show that the depth texture is not updated - Explanation how i set up the FBO/Renderbuffer The thing works with fglrx. Extensions I used: Framebuffer_EXT Renderbuffer_EXT (for depth store) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.