From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 33792] New: [r600g] Evergreen vertex shaders transform vertices
incorrectly in wine programs
Date: Mon, 31 Jan 2011 21:35:40 -0800 (PST)
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https://bugs.freedesktop.org/show_bug.cgi?id=33792
Summary: [r600g] Evergreen vertex shaders transform vertices
incorrectly in wine programs
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: rubenf3000@gmail.com
All the wine applications and games using vertex shaders that I've tried in
evergreen position the vertices incorrectly.
All of them render correctly using llvmpipe and an r300g card/driver.
Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series]
CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM
Linux kernel 2.6.37, libdrm 2.4.23
Latest Mesa git
Games tested:
Call of Cthulhu: Dark Corners of the Earth
Portal
Sam & Max Season One
Tales of Monkey Island
Back to the Future: The Game
I'll post logs and screenshots for Tales of Monkey Island
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