From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 33792] New: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs Date: Mon, 31 Jan 2011 21:35:40 -0800 (PST) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 46FF59E745 for ; Mon, 31 Jan 2011 21:35:41 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=33792 Summary: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: rubenf3000@gmail.com All the wine applications and games using vertex shaders that I've tried in evergreen position the vertices incorrectly. All of them render correctly using llvmpipe and an r300g card/driver. Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series] CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM Linux kernel 2.6.37, libdrm 2.4.23 Latest Mesa git Games tested: Call of Cthulhu: Dark Corners of the Earth Portal Sam & Max Season One Tales of Monkey Island Back to the Future: The Game I'll post logs and screenshots for Tales of Monkey Island -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.