From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 36939] New: multitexturing is messed up in quake wars (regression) Date: Sat, 7 May 2011 09:42:28 -0700 (PDT) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 5C8889E78D for ; Sat, 7 May 2011 09:42:29 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=36939 Summary: multitexturing is messed up in quake wars (regression) Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: aaalmosss@gmail.com With some detail levels only the base texture (diffuse) is drawn on the objects, but no light/bump/specular. With 'Shader Effects' set to low the strogg deployables are like this (from any distance), while setting it to high makes every object (except the ground) that are closer than ~10 meters appear like this. This message is written to the console a couple of times: Not a native swizzle: 00000e08 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.