From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 38581] New: [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay Date: Wed, 22 Jun 2011 17:44:56 -0700 (PDT) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id BA0719E811 for ; Wed, 22 Jun 2011 17:44:56 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=38581 Summary: [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: bpaterni@gmail.com since bug 35051 no longer seems to be a problem for me, I've been able to play the game somewhat. Now the problem is that the game always crashes during a firefight. I'm not sure what exactly triggers the crash, but for me this bug is always reproducible on the first engagement with the enemy (terrorists/counter terrorists) Attached should be a complete wine log of the crash. I believe the problematic portion is up near the middle where a few shaders fail validation: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89: fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying components (36 > 32) Hardware is rv770 (HD 4850) being run on mesa (git) Let me know if I can provide more info. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.