From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 38581] New: [RADEON:KMS:R600G] wine, counter strike source
crashes during gameplay
Date: Wed, 22 Jun 2011 17:44:56 -0700 (PDT)
Message-ID:
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
Return-path:
Received: from annarchy.freedesktop.org (annarchy.freedesktop.org
[131.252.210.176])
by gabe.freedesktop.org (Postfix) with ESMTP id BA0719E811
for ;
Wed, 22 Jun 2011 17:44:56 -0700 (PDT)
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38581
Summary: [RADEON:KMS:R600G] wine, counter strike source crashes
during gameplay
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: bpaterni@gmail.com
since bug 35051 no longer seems to be a problem for me, I've been able to play
the game somewhat. Now the problem is that the game always crashes during a
firefight. I'm not sure what exactly triggers the crash, but for me this bug is
always reproducible on the first engagement with the enemy (terrorists/counter
terrorists)
Attached should be a complete wine log of the crash. I believe the problematic
portion is up near the middle where a few shaders fail validation:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89:
fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying
components (36 > 32)
Hardware is rv770 (HD 4850) being run on mesa (git)
Let me know if I can provide more info.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.