From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 38753] New: Strange drawing around models in r600g in SC2
Date: Tue, 28 Jun 2011 10:00:47 -0700 (PDT)
Message-ID:
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
Return-path:
Received: from annarchy.freedesktop.org (annarchy.freedesktop.org
[131.252.210.176])
by gabe.freedesktop.org (Postfix) with ESMTP id 7EB8B9EF1F
for ;
Tue, 28 Jun 2011 10:00:47 -0700 (PDT)
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38753
Summary: Strange drawing around models in r600g in SC2
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: ace@sannes.org
When playing a game of sc2 under wine, some models have a white sphere around
them.
This started happening after commit:
commit 43bdabd47d98975b56a759954fb5f37d2942c101
Author: Brian Paul
Date: Wed May 18 16:19:06 2011 -0600
mesa: fix vertex array enable checking in check_valid_to_render()
In particular, this fixes the case where a vertex shader only uses
generic vertex attributes (non-0th). Before, we were no-op'ing the
glDrawArrays/Elements().
This fixes the new piglit pos-array test.
NOTE: This is a candidate for the 7.10 branch.
I will attach two images, one where the commit is reverted.
My hardware is as follows:
ATI Technologies Inc RV770 [Radeon HD 4870]
Using r600g on gentoo ~amd64, with a 32bit chroot with r600g also.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.