From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 38753] New: Strange drawing around models in r600g in SC2 Date: Tue, 28 Jun 2011 10:00:47 -0700 (PDT) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 7EB8B9EF1F for ; Tue, 28 Jun 2011 10:00:47 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=38753 Summary: Strange drawing around models in r600g in SC2 Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: ace@sannes.org When playing a game of sc2 under wine, some models have a white sphere around them. This started happening after commit: commit 43bdabd47d98975b56a759954fb5f37d2942c101 Author: Brian Paul Date: Wed May 18 16:19:06 2011 -0600 mesa: fix vertex array enable checking in check_valid_to_render() In particular, this fixes the case where a vertex shader only uses generic vertex attributes (non-0th). Before, we were no-op'ing the glDrawArrays/Elements(). This fixes the new piglit pos-array test. NOTE: This is a candidate for the 7.10 branch. I will attach two images, one where the commit is reverted. My hardware is as follows: ATI Technologies Inc RV770 [Radeon HD 4870] Using r600g on gentoo ~amd64, with a 32bit chroot with r600g also. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.