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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 38941] New: Wrong render in Blender with clipping border active in edit mode
Date: Mon,  4 Jul 2011 02:56:57 -0700 (PDT)	[thread overview]
Message-ID: <bug-38941-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=38941

           Summary: Wrong render in Blender with clipping border active in
                    edit mode
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: kam1kaz3@gmail.com


Created an attachment (id=48737)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=48737)
wrong render

When we enable the clipping border (Alt+B) in Blender and enter edit mode, the
vertex handles (small quads) are misplaced and huge. This is better seen after
rotating the camera.

LIBGL_ALWAYS_SOFTWARE=1 works fine.

Correct rendering:
http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_View#View_Clipping_Border

Wrong rendering: See attached screenshot.

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             reply	other threads:[~2011-07-04  9:56 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-07-04  9:56 bugzilla-daemon [this message]
2011-07-04  9:58 ` [Bug 38941] Wrong render in Blender with clipping border active in edit mode bugzilla-daemon
2011-07-04 10:00 ` bugzilla-daemon
2019-09-18 18:58 ` bugzilla-daemon

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