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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 39877] New: Games rendered pixelated
Date: Sat,  6 Aug 2011 01:31:26 -0700 (PDT)	[thread overview]
Message-ID: <bug-39877-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=39877

           Summary: Games rendered pixelated
           Product: DRI
           Version: XOrg CVS
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: DRM/Radeon
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: cerebro.alexiel@gmail.com


Created an attachment (id=49984)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=49984)
The main menu of the game, pixelated

The title says it all.

I attached a picture of Crayon Physics Deluxe showing the issue (the linux
version, not via wine).
With LIBGL_ALWAYS_INDIRECT=1 or LIBGL_ALWAYS_SOFTWARE=1, the game is correctly
rendered though very slow using the software rasterizer.

I'm using Ubuntu 11.04 x86_64 with xorg-edgers packages, and I'm up-to-date.

Also, when running the game from the console, I got spammed with :
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64
(<unknown>:4547): Gtk-WARNING **: /usr/lib/gtk-2.0/2.10.0/immodules/im-ibus.so:
wrong ELF class: ELFCLASS64

So maybe it's an issue with 32 vs 64 bits.

FYI :
alex@Leon:~$ LIBGL_DEBUG=verbose glxinfo
libGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/r600_dri.so

-> means symbolic link
/usr/lib/libGL.so.1 -> /usr/lib/libGL.so -> /usr/lib32/libGL.so ->
/usr/lib32/mesa/libGL.so.1 -> /usr/lib32/mesa/libGL.so.1.2
alex@Leon:~$ file /usr/lib32/mesa/libGL.so.1.2 
/usr/lib32/mesa/libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386,
version 1 (SYSV), dynamically linked, for GNU/Linux 2.4.20, stripped

Note that I've done
/usr/lib/libGL.so.1 -> /usr/lib/libGL.so -> /usr/lib32/libGL.so
to make wine happy.
I guess for 32 bits it's ok but not for 64 bit :

/usr/lib64/libGL.so.1 -> /usr/lib64/libGL.so
alex@Leon:~$ file /usr/lib64/libGL.so
/usr/lib64/libGL.so: symbolic link to `/usr/lib32/libGL.so'

alex@Leon:~$ sudo ldconfig -p | grep libGL.so
    libGL.so.1 (libc6,x86-64, OS ABI: Linux 2.4.20) =>
/usr/lib/x86_64-linux-gnu/mesa/libGL.so.1
    libGL.so.1 (libc6, OS ABI: Linux 2.4.20) => /usr/lib/libGL.so.1
    libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) =>
/usr/lib/x86_64-linux-gnu/libGL.so
    libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) =>
/usr/lib/x86_64-linux-gnu/mesa/libGL.so
    libGL.so (libc6, OS ABI: Linux 2.4.20) => /usr/lib32/libGL.so
    libGL.so (libc6, OS ABI: Linux 2.4.20) => /usr/lib/libGL.so

I know the driver is being actively developed and hacked but maybe it's related
to a mis-configuration or something like that.

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             reply	other threads:[~2011-08-06  8:31 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-08-06  8:31 bugzilla-daemon [this message]
2011-08-06  8:32 ` [Bug 39877] Games rendered pixelated bugzilla-daemon
2011-08-06 13:18 ` bugzilla-daemon
2011-08-06 13:20 ` bugzilla-daemon
2011-08-08  4:39 ` bugzilla-daemon

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