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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 39940] New: OilRush shader water artefacts after GLSL-To-TGSI commit
Date: Mon,  8 Aug 2011 12:42:57 -0700 (PDT)	[thread overview]
Message-ID: <bug-39940-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=39940

           Summary: OilRush shader water artefacts after GLSL-To-TGSI
                    commit
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: stalkerg@gmail.com


Created an attachment (id=50037)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=50037)
Bug water, after GLSL-To-TGSI

After GLSL-To-TGSI commit I am detect some artefacts in OilRush game.
Plese see screenshot.

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             reply	other threads:[~2011-08-08 19:42 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-08-08 19:42 bugzilla-daemon [this message]
2011-08-08 19:43 ` [Bug 39940] OilRush shader water artefacts after GLSL-To-TGSI commit bugzilla-daemon
2011-08-12 12:22 ` bugzilla-daemon
2012-08-31 21:10 ` bugzilla-daemon

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