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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 40034] New: E-350 misprocesses shader
Date: Fri, 12 Aug 2011 01:13:59 -0700 (PDT)	[thread overview]
Message-ID: <bug-40034-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=40034

           Summary: E-350 misprocesses shader
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: curaga@operamail.com


Created an attachment (id=50154)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=50154)
Screenshot of the failure

If you pull from my e350bug branch (
http://cgit.freedesktop.org/~cand/mesa/log/?h=e350bug ) and execute
"pp_jimenezmlaa=8 glxgears", you should see a fully white window. What actually
happens on the E-350 is attached.


The gist is "a long shader; output = white;", which should always create white,
since the shader has no kilp/discard. While this would rarely happen in
practise (the glsl compiler would eliminate dead code), this is a clear bug,
and I believe this is causing me other grief.

While the branch is based on ~4 weeks old master, the bug is present when
merged with today's master.

The kernel I'm on is 3.0.1.

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             reply	other threads:[~2011-08-12  8:14 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-08-12  8:13 bugzilla-daemon [this message]
2011-08-12  8:14 ` [Bug 40034] E-350 misprocesses shader bugzilla-daemon
2011-08-16 11:21 ` bugzilla-daemon
2011-08-16 11:50 ` bugzilla-daemon
2011-08-16 12:04 ` bugzilla-daemon
2011-08-16 12:52 ` bugzilla-daemon
2011-11-04 16:27 ` bugzilla-daemon
2011-11-07  9:19 ` bugzilla-daemon
2011-11-08 13:06 ` bugzilla-daemon
2012-01-24 13:58 ` bugzilla-daemon
2012-01-24 15:11 ` bugzilla-daemon
2012-01-27 10:56 ` bugzilla-daemon

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