From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 43504] New: tex2D() artifacts (tiling related?) on AMD RV670 Date: Sat, 03 Dec 2011 21:12:15 +0000 Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id A4D449E70A for ; Sat, 3 Dec 2011 21:12:17 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=43504 Bug #: 43504 Summary: tex2D() artifacts (tiling related?) on AMD RV670 Classification: Unclassified Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: major Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: kam1kaz3@gmail.com Created attachment 54101 --> https://bugs.freedesktop.org/attachment.cgi?id=54101 Screenshot showing problem This is what I'm doing: 1) render scene to render target texture A 2) render quad on screen to show RTT A data When on the second step, I am using a fragment shader that calls tex2D() to retrieve the RTT color data, however I get artifacts as shown on the attached screenshot. Whenever I restart the application, I get different corruption. I'm not sure the problem is when reading from the texture, or writing on it. If I output colors without using tex2D() it all works fine. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.