All of lore.kernel.org
 help / color / mirror / Atom feed
From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 44568] New: Half-Life 1 engine has poor fps is large areas
Date: Sun, 08 Jan 2012 07:55:03 +0000	[thread overview]
Message-ID: <bug-44568-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=44568

             Bug #: 44568
           Summary: Half-Life 1 engine has poor fps is large areas
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: toni.spets@iki.fi


Created attachment 55280
  --> https://bugs.freedesktop.org/attachment.cgi?id=55280
Slow GLTrace

I've been following the fps of this engine for a few years, pre-gallium and
lately gallium. There is a noticable fps drop in maps that contain water or a
lot of models.

Normally, a fps drop from 100 to ~15 happens in action situations with smoke,
other players, water etc.

Taken that the engine is over 10 years old, is using standard OpenGL and it
runs very fine at 100fps on windows, my guesstimate is that it is using some
unoptimized GL path.

Attached slow gltrace is from viewing an area where my fps in 800x600
resolution is around 56 with a lot of models on the screen and the fast trace
is from a map that doesn't have that drop at all when nothing is happening.

The traces are around from the same period of time but the fast trace went at
~25 fps and the slow at ~5 fps when it was logged. Both traces start and end
with the game menu but only briefly.

Would appreciate if someone could finally take a shot at fixing this.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.

             reply	other threads:[~2012-01-08  7:55 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-01-08  7:55 bugzilla-daemon [this message]
2012-01-08  7:56 ` [Bug 44568] Half-Life 1 engine has poor fps is large areas bugzilla-daemon
2015-11-18 20:15 ` bugzilla-daemon
2015-11-20 14:49 ` bugzilla-daemon
2015-11-26  8:19 ` bugzilla-daemon

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=bug-44568-502@http.bugs.freedesktop.org/ \
    --to=bugzilla-daemon@freedesktop.org \
    --cc=dri-devel@lists.freedesktop.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.