From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 47900] New: Sampler does not work with cubemaps in 16-bit
component pixel format
Date: Mon, 26 Mar 2012 14:22:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=47900
Bug #: 47900
Summary: Sampler does not work with cubemaps in 16-bit
component pixel format
Classification: Unclassified
Product: Mesa
Version: 8.0
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: llyzs@163.com
If a cubemap is created using 16-bit component pixel format like
PIPE_FORMAT_R16G16B16A16_UNORM or PIPE_FORMAT_R16G16B16A16_FLOAT, it will not
be sampled correctly in fragment shader and generate garbage output. Those
16-bit formats works just fine when using in 2D texture, and the cubemap using
8-bit format also works. It's just the combination cubemap+16bit that does not
work.
Any hints?
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