From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 49140] r600_state_common.c:761:r600_draw_vbo: Assertion `0'
failed
Date: Thu, 03 May 2012 10:16:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #6 from Vadim Girlin 2012-05-03 03:16:19 PDT ---
(In reply to comment #5)
> > vec3 p3 = vec3(p.x, p.y, p.z);
> > float t = dot(v, p3);
> > float t2 = gm1*t/v2 - g*p.w;
> > r = vec4( v*t2 + p3, g * (p.w - t));
> >
>
> Vadim, this is really great and much appreciated. I went through the steps and
> it all seems fine to me, also tested some examples and everything works great.
> This also makes the advanced path in the shader work again without my quirky
> workarounds in the while loop. I never really took much care with these kind of
> optimisations, somehow blindly hoping that the compiler will automagically
> optimise everything. I'll try to be more careful in advance.
>
> I'd like to put some comments in the code, like "optimised by Vadim" if that's
> ok with you or perhaps should I use your real name? Thanks.
Ah, yes, I forgot to set my full name in the account here. Updated now, so you
can use it if you want.
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