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From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Subject: [Bug 49142] New: [NV4A] OpengGL content corruption when width >= 2048
Date: Wed, 25 Apr 2012 12:59:26 +0000	[thread overview]
Message-ID: <bug-49142-8800@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=49142

             Bug #: 49142
           Summary: [NV4A] OpengGL content corruption when width >= 2048
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
        AssignedTo: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
        ReportedBy: michel.hermier-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org


When a window with opengl content with a width >= 2048 the right part show
random memory. Was easy to discover for me due since I'm using dual head with
kwin opengl rendering. glxdemo produce the same corruption if enlarged enougth.
Thought I was not really able to test if the same kind of problem appends with
expending the height.
Note that this is a regression in nv30 from nvfx.

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             reply	other threads:[~2012-04-25 12:59 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-04-25 12:59 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ [this message]
     [not found] ` <bug-49142-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2012-04-26 23:28   ` [Bug 49142] [NV4A] OpengGL content corruption when width >= 2048 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2012-04-26 23:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ

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