From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 50616] New: glClear occasionally taking >60ms Date: Sat, 02 Jun 2012 13:29:45 +0000 Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id E0D119E738 for ; Sat, 2 Jun 2012 06:29:45 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=50616 Bug #: 50616 Summary: glClear occasionally taking >60ms Classification: Unclassified Product: Mesa Version: 8.0 Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: minor Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: curaga@operamail.com I have a test app that draws 65k point sprites, apitrace: http://kiwi6.com/file/0c0512r1no (980kb). Apitrace says that on average glClear takes 28ms, and many clear calls take over 60ms. Surely it shouldn't take that long? If it were because of tearing prevention, it should take at most 16ms (1/60Hz). -- vblank_mode=0 had no change, oprofile says Mesa takes less than 2% cpu. Latencytop shows radeon_fence_wait taking between 3 and 5ms during rendering. -- Mesa 8.0.3 Linux 3.2.17 HD4350 / r600g -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.