From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 57888] New: Amnesia shader compiler errors on RV350 Date: Tue, 04 Dec 2012 17:44:03 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1070252849==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id A0839E63EB for ; Tue, 4 Dec 2012 09:44:03 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1070252849== Content-Type: multipart/alternative; boundary="1354643043.43DbcE0.11713"; charset="us-ascii" --1354643043.43DbcE0.11713 Date: Tue, 4 Dec 2012 17:44:03 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=57888 Priority: medium Bug ID: 57888 Assignee: dri-devel@lists.freedesktop.org Summary: Amnesia shader compiler errors on RV350 Severity: normal Classification: Unclassified OS: Linux (All) Reporter: oreaus@gmail.com Hardware: x86 (IA32) Status: NEW Version: git Component: Drivers/Gallium/r300 Product: Mesa Created attachment 71005 --> https://bugs.freedesktop.org/attachment.cgi?id=71005&action=edit side-by-side comparison Running the game Amnesia with minimal graphics settings and resolution causes the following error: r300 FP: Compiler Error: Too many hardware temporaries used. Using a dummy shader instead. With all graphics settings highest, this message is output additionally: r300 FP: Compiler Error: compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions Here is some additional information: Distro: Xubuntu 12.04 32bit Kernel: 3.5.0-18-generic Mesa: ec83535c83c748b067ecf4548e5396fef8719725 libtxc_dxtn.so installed The game runs but most of the textures are black, except light sources such as the torches and windows. On Intel Sandybridge, the textures render correctly. I've attached an image to demonstrate the difference. The left is i965, the right is r300g. On intel, there are no errors output. -- You are receiving this mail because: You are the assignee for the bug. --1354643043.43DbcE0.11713 Date: Tue, 4 Dec 2012 17:44:03 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 57888
Assignee dri-devel@lists.freedesktop.org
Summary Amnesia shader compiler errors on RV350
Severity normal
Classification Unclassified
OS Linux (All)
Reporter oreaus@gmail.com
Hardware x86 (IA32)
Status NEW
Version git
Component Drivers/Gallium/r300
Product Mesa

Created attachment 71005 [details]
side-by-side comparison

Running the game Amnesia with minimal graphics settings and resolution causes
the following error:

r300 FP: Compiler Error:
Too many hardware temporaries used.
Using a dummy shader instead.

With all graphics settings highest, this message is output additionally:

r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions


Here is some additional information:

Distro: Xubuntu 12.04 32bit
Kernel: 3.5.0-18-generic
Mesa: ec83535c83c748b067ecf4548e5396fef8719725
libtxc_dxtn.so installed


The game runs but most of the textures are black, except light sources such as
the torches and windows. On Intel Sandybridge, the textures render correctly.
I've attached an image to demonstrate the difference. The left is i965, the
right is r300g. On intel, there are no errors output.


You are receiving this mail because:
  • You are the assignee for the bug.
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