From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 58131] New: r300g: Corruption in Half Life 2 unless
gl_ClipVertex is written
Date: Tue, 11 Dec 2012 11:27:13 +0000
Message-ID:
Priority
medium
Bug ID
58131
Assignee
dri-devel@lists.freedesktop.org
Summary
r300g: Corruption in Half Life 2 unless gl_ClipVertex is written
Severity
normal
Classification
Unclassified
OS
All
Reporter
stefandoesinger@gmx.at
Hardware
Other
Status
NEW
Version
git
Component
Drivers/Gallium/r300
Product
Mesa
Created attachment 71330 [details]
Screenshot of the static main menu
Half-Life 2 (running in Wine) has a random vertex corruption. This corruption
can be seen in the static main menu(start it with -console) and in-game. The
corruption goes away if I modify Wine to always write gl_ClipVertex even if
clipping is disabled.
This is interesting particularly because r300g does not support clipping with
vertex shaders. It says so on the command line, and in-game rendering and the
Wine tests confirm this.