From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 58131] New: r300g: Corruption in Half Life 2 unless gl_ClipVertex is written Date: Tue, 11 Dec 2012 11:27:13 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1947023141==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id F36F4E63A5 for ; Tue, 11 Dec 2012 03:27:13 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1947023141== Content-Type: multipart/alternative; boundary="1355225233.B708F4A0.29598"; charset="us-ascii" --1355225233.B708F4A0.29598 Date: Tue, 11 Dec 2012 11:27:13 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=58131 Priority: medium Bug ID: 58131 Assignee: dri-devel@lists.freedesktop.org Summary: r300g: Corruption in Half Life 2 unless gl_ClipVertex is written Severity: normal Classification: Unclassified OS: All Reporter: stefandoesinger@gmx.at Hardware: Other Status: NEW Version: git Component: Drivers/Gallium/r300 Product: Mesa Created attachment 71330 --> https://bugs.freedesktop.org/attachment.cgi?id=71330&action=edit Screenshot of the static main menu Half-Life 2 (running in Wine) has a random vertex corruption. This corruption can be seen in the static main menu(start it with -console) and in-game. The corruption goes away if I modify Wine to always write gl_ClipVertex even if clipping is disabled. This is interesting particularly because r300g does not support clipping with vertex shaders. It says so on the command line, and in-game rendering and the Wine tests confirm this. -- You are receiving this mail because: You are the assignee for the bug. --1355225233.B708F4A0.29598 Date: Tue, 11 Dec 2012 11:27:13 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 58131
Assignee dri-devel@lists.freedesktop.org
Summary r300g: Corruption in Half Life 2 unless gl_ClipVertex is written
Severity normal
Classification Unclassified
OS All
Reporter stefandoesinger@gmx.at
Hardware Other
Status NEW
Version git
Component Drivers/Gallium/r300
Product Mesa

Created attachment 71330 [details]
Screenshot of the static main menu

Half-Life 2 (running in Wine) has a random vertex corruption. This corruption
can be seen in the static main menu(start it with -console) and in-game. The
corruption goes away if I modify Wine to always write gl_ClipVertex even if
clipping is disabled.

This is interesting particularly because r300g does not support clipping with
vertex shaders. It says so on the command line, and in-game rendering and the
Wine tests confirm this.


You are receiving this mail because:
  • You are the assignee for the bug.
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