| Priority | medium |
|---|---|
| Bug ID | 62573 |
| Assignee | dri-devel@lists.freedesktop.org |
| Summary | Half-Life 2: Deathmatch native version crashes |
| Severity | normal |
| Classification | Unclassified |
| OS | Linux (All) |
| Reporter | brpylko@gmail.com |
| Hardware | x86-64 (AMD64) |
| Status | NEW |
| Version | git |
| Component | Drivers/Gallium/r600 |
| Product | Mesa |
As the title says, the native version of HL2:DM crashes on joining or creating a server (when it loads a map I think). This does not happen under Wine nor TF2. On the github page ValveSoftware/Source-1-Games I was told that the problem lies in libgallium. glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0 Mesa 9.2-devel", and the shading language version as "1.30" on my machine. Would it help to post more output from glxinfo?