From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 62573] New: Half-Life 2: Deathmatch native version crashes
Date: Wed, 20 Mar 2013 19:55:15 +0000
Message-ID:
Priority
medium
Bug ID
62573
Assignee
dri-devel@lists.freedesktop.org
Summary
Half-Life 2: Deathmatch native version crashes
Severity
normal
Classification
Unclassified
OS
Linux (All)
Reporter
brpylko@gmail.com
Hardware
x86-64 (AMD64)
Status
NEW
Version
git
Component
Drivers/Gallium/r600
Product
Mesa
As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.
glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.
Would it help to post more output from glxinfo?