From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 62573] New: Half-Life 2: Deathmatch native version crashes Date: Wed, 20 Mar 2013 19:55:15 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2008458917==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 7B449E5DD6 for ; Wed, 20 Mar 2013 12:55:15 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2008458917== Content-Type: multipart/alternative; boundary="1363809315.55C5F0.28933"; charset="us-ascii" --1363809315.55C5F0.28933 Date: Wed, 20 Mar 2013 19:55:15 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=62573 Priority: medium Bug ID: 62573 Assignee: dri-devel@lists.freedesktop.org Summary: Half-Life 2: Deathmatch native version crashes Severity: normal Classification: Unclassified OS: Linux (All) Reporter: brpylko@gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa As the title says, the native version of HL2:DM crashes on joining or creating a server (when it loads a map I think). This does not happen under Wine nor TF2. On the github page ValveSoftware/Source-1-Games I was told that the problem lies in libgallium. glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0 Mesa 9.2-devel", and the shading language version as "1.30" on my machine. Would it help to post more output from glxinfo? -- You are receiving this mail because: You are the assignee for the bug. --1363809315.55C5F0.28933 Date: Wed, 20 Mar 2013 19:55:15 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 62573
Assignee dri-devel@lists.freedesktop.org
Summary Half-Life 2: Deathmatch native version crashes
Severity normal
Classification Unclassified
OS Linux (All)
Reporter brpylko@gmail.com
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/Gallium/r600
Product Mesa

As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.

glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.

Would it help to post more output from glxinfo?


You are receiving this mail because:
  • You are the assignee for the bug.
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