From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 63124] New: [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch Date: Thu, 04 Apr 2013 14:59:46 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1078041144==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id AA51BE5EBF for ; Thu, 4 Apr 2013 07:59:46 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1078041144== Content-Type: multipart/alternative; boundary="1365087586.C2a520.2239"; charset="us-ascii" --1365087586.C2a520.2239 Date: Thu, 4 Apr 2013 14:59:46 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=63124 Priority: medium Bug ID: 63124 Assignee: dri-devel@lists.freedesktop.org Summary: [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch Severity: major Classification: Unclassified OS: Linux (All) Reporter: abortretryfail@gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/DRI/R600 Product: Mesa Created attachment 77426 --> https://bugs.freedesktop.org/attachment.cgi?id=77426&action=edit dmesg output from when the GPU resets. This keeps happening until the game is killed or you look away from whatever is causing the lockup. This might be related to bug #61721, as it also occurs on my machine. When playing Half Life 2 Deathmatch, the game runs great until certain scenes cause a GPU lockup. When run with R600_DEBUG=nohyperz there's no lockup, but performance is much slower. (from ~85fps vsync 1400x1050 down to ~45fps w/o HyperZ) I'll see if I can get an apitrace tonight. -- You are receiving this mail because: You are the assignee for the bug. --1365087586.C2a520.2239 Date: Thu, 4 Apr 2013 14:59:46 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 63124
Assignee dri-devel@lists.freedesktop.org
Summary [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch
Severity major
Classification Unclassified
OS Linux (All)
Reporter abortretryfail@gmail.com
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/DRI/R600
Product Mesa

Created attachment 77426 [details]
dmesg output from when the GPU resets. This keeps happening until the game is
killed or you look away from whatever is causing the lockup.

This might be related to bug #61721, as it also occurs on my machine.

When playing Half Life 2 Deathmatch, the game runs great until certain scenes
cause a GPU lockup.

When run with R600_DEBUG=nohyperz there's no lockup, but performance is much
slower. (from ~85fps vsync 1400x1050 down to ~45fps w/o HyperZ)

I'll see if I can get an apitrace tonight.


You are receiving this mail because:
  • You are the assignee for the bug.
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