From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 63124] New: [r600g] HyperZ lockup on REDWOOD in Half Life 2
Deathmatch
Date: Thu, 04 Apr 2013 14:59:46 +0000
Message-ID:
Priority
medium
Bug ID
63124
Assignee
dri-devel@lists.freedesktop.org
Summary
[r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch
Severity
major
Classification
Unclassified
OS
Linux (All)
Reporter
abortretryfail@gmail.com
Hardware
x86-64 (AMD64)
Status
NEW
Version
git
Component
Drivers/DRI/R600
Product
Mesa
Created attachment 77426 [details]
dmesg output from when the GPU resets. This keeps happening until the game is
killed or you look away from whatever is causing the lockup.
This might be related to bug #61721, as it also occurs on my machine.
When playing Half Life 2 Deathmatch, the game runs great until certain scenes
cause a GPU lockup.
When run with R600_DEBUG=nohyperz there's no lockup, but performance is much
slower. (from ~85fps vsync 1400x1050 down to ~45fps w/o HyperZ)
I'll see if I can get an apitrace tonight.