From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 64323] New: Severe misrendering in Left 4 Dead 2
Date: Tue, 07 May 2013 15:52:49 +0000
Message-ID:
Priority
medium
Bug ID
64323
Assignee
nouveau@lists.freedesktop.org
Summary
Severe misrendering in Left 4 Dead 2
Severity
normal
Classification
Unclassified
OS
Linux (All)
Reporter
bryancain3+fdo@gmail.com
Hardware
x86 (IA32)
Status
NEW
Version
git
Component
Drivers/DRI/nouveau
Product
Mesa
This should be filed under component "Drivers/Gallium/nouveau", but that
doesn't exist for some reason.
In the nv50 driver, after loading a map in the Left 4 Dead 2 beta, there are
major rendering artifacts that make the game unplayable. Portal shows a
similar problem.
Noticing that stable versions before Mesa 9.1 don't have this problem, I
bisected the regression to this commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?h=48a45ec24ae74c0
commit 48a45ec24ae74c00d1487552e94d9f824a428f58
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 8 16:13:11 2013 +0100
nouveau: improve buffer transfers
Save double memcpy on uploads to VRAM in most cases.
Properly handle FLUSH_EXPLICIT.
Reallocate on DISCARD_WHOLE_RESOURCE to avoid sync.
I don't understand the changes made by this commit well enough to fix the
regression myself. I have an apitrace that can be used to reproduce the issue,
and will comment on this bug with a link to it as soon as I find a good way to
share large (~512 MB) files online.