Priority medium
Bug ID 68344
Assignee nouveau@lists.freedesktop.org
Summary [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
QA Contact xorg-team@lists.x.org
Severity normal
Classification Unclassified
OS Linux (All)
Reporter dirkneukirchen@web.de
Hardware x86 (IA32)
Status NEW
Version git
Component Driver/nouveau
Product xorg

Created attachment 84349 [details]
normal bootlog

./piglit-run.py -t '/shaders/glsl-fs-texture2d-dependent-4' tests/quick.tests
results/quick-shaders-single-test.tests 

passes or fails seemingly random
20 passes - 9 fails

Result of fail:
Probe color at (25,224)
  Expected: 0.000000 0.000000 1.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (224,224)
  Expected: 1.000000 1.000000 1.000000
  Observed: 0.000000 1.000000 0.000000

Hardware:
Nvidia 8200 Onboard NVAA/NV50
nouveau  [  DEVICE][0000:02:00.0] Chipset: MCP77/MCP78 (NVAA)
nouveau  [  DEVICE][0000:02:00.0] Family : NV50

Software:
Linux Mint 15 + xorg-edgers + 3.11-rc5
Kernel: 3.11.0-rc5-vanillaice (compiled)
libdrm-nouveau: 2.4.46+git20130702.c6d73cfe-0ubuntu0sarvatt~raring
xserver-xorg-video-nouveau :
1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring
mesa: 9.2.0~git20130729+9.2.9b8ad643-0ubuntu0sarvatt~raring


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