From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI failed ! Date: Mon, 26 Aug 2013 07:35:20 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1136271723==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id DF44BE6F63 for ; Mon, 26 Aug 2013 00:35:19 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1136271723== Content-Type: multipart/alternative; boundary="1377502519.CC8030.10341"; charset="us-ascii" --1377502519.CC8030.10341 Date: Mon, 26 Aug 2013 07:35:19 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=68527 --- Comment #11 from Vadim Girlin --- (In reply to comment #10) > (In reply to comment #7) > > Looks like the shader needs too much registers, it's probably the most > > frequent reason for such errors. Old backend can't handle it correctly, and > > I think it's not going to be fixed. LLVM backend should handle it better, so > > you might want to try it in this case. > > I'm always think that LLVM used by default. Sorry for such silly question, > but how can I determine which backend is used? I also tried to run game > using R600_LLVM=1 and other env vars (with or without sb) with no change. LLVM backend also needs to be enabled when you're building mesa (configure with --enable-r600-llvm-compiler option). If it's enabled in configure, then it will be used by default. -- You are receiving this mail because: You are the assignee for the bug. --1377502519.CC8030.10341 Date: Mon, 26 Aug 2013 07:35:19 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 11 on bug 68527 from
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
> > I think it's not going to be fixed. LLVM backend should handle it better, so
> > you might want to try it in this case.
> 
> I'm always think that LLVM used by default. Sorry for such silly question,
> but how can I determine which backend is used? I also tried to run game
> using R600_LLVM=1 and other env vars (with or without sb) with no change.

LLVM backend also needs to be enabled when you're building mesa (configure with
--enable-r600-llvm-compiler option). If it's enabled in configure, then it will
be used by default.


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