From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 07:35:20 +0000
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Date: Mon, 26 Aug 2013 07:35:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #11 from Vadim Girlin ---
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
> > I think it's not going to be fixed. LLVM backend should handle it better, so
> > you might want to try it in this case.
>
> I'm always think that LLVM used by default. Sorry for such silly question,
> but how can I determine which backend is used? I also tried to run game
> using R600_LLVM=1 and other env vars (with or without sb) with no change.
LLVM backend also needs to be enabled when you're building mesa (configure with
--enable-r600-llvm-compiler option). If it's enabled in configure, then it will
be used by default.
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Comment # 11
on bug 68527
from Vadim Girlin
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
> > I think it's not going to be fixed. LLVM backend should handle it better, so
> > you might want to try it in this case.
>
> I'm always think that LLVM used by default. Sorry for such silly question,
> but how can I determine which backend is used? I also tried to run game
> using R600_LLVM=1 and other env vars (with or without sb) with no change.
LLVM backend also needs to be enabled when you're building mesa (configure with
--enable-r600-llvm-compiler option). If it's enabled in configure, then it will
be used by default.
You are receiving this mail because:
- You are the assignee for the bug.
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