From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI failed ! Date: Sun, 12 Jan 2014 19:49:06 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0199561525==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 133C8FAB2C for ; Sun, 12 Jan 2014 11:49:06 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0199561525== Content-Type: multipart/alternative; boundary="1389556145.2E8D30.12351"; charset="us-ascii" --1389556145.2E8D30.12351 Date: Sun, 12 Jan 2014 19:49:05 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=68527 --- Comment #14 from sxx.public@yahoo.com --- I didn't expected I'll post in this report one more time, but there is new problem occur related to same shader. Few days ago I'm back to Oibaf PPA for every day use. I'm still using HD6950 1GB. Now when I try to run game with default sun shader I'm not only get corrupted texture, but also get GPU lockup which turn into full system freeze if I'm didn't switch to virtual terminal quick. Sun shader in-game was modified since I'm posted this bugreport, but I'm also tried old code and it's cause GPU lockup as well. I can say for sure that without this shader everything works fine. Is it possible that shader compiler create code which make GPU stuck? Might be if such problem occur it's shouldn't compile anything at all? Is there some more information required to debug that problem? PS: I'm attach slightly updated shaders from newer version of game as well as my dmesg output. -- You are receiving this mail because: You are the assignee for the bug. --1389556145.2E8D30.12351 Date: Sun, 12 Jan 2014 19:49:05 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 14 on bug 68527 from
I didn't expected I'll post in this report one more time, but there is new
problem occur related to same shader. Few days ago I'm back to Oibaf PPA for
every day use. I'm still using HD6950 1GB.

Now when I try to run game with default sun shader I'm not only get corrupted
texture, but also get GPU lockup which turn into full system freeze if I'm
didn't switch to virtual terminal quick. Sun shader in-game was modified since
I'm posted this bugreport, but I'm also tried old code and it's cause GPU
lockup as well.

I can say for sure that without this shader everything works fine.

Is it possible that shader compiler create code which make GPU stuck?
Might be if such problem occur it's shouldn't compile anything at all?
Is there some more information required to debug that problem?

PS: I'm attach slightly updated shaders from newer version of game as well as
my dmesg output.


You are receiving this mail because:
  • You are the assignee for the bug.
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