From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI failed ! Date: Mon, 26 Aug 2013 07:13:17 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0448993731==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 71E22E5D31 for ; Mon, 26 Aug 2013 00:13:17 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0448993731== Content-Type: multipart/alternative; boundary="1377501197.bE07D0.4950"; charset="us-ascii" --1377501197.bE07D0.4950 Date: Mon, 26 Aug 2013 07:13:17 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=68527 --- Comment #10 from sxx.public@yahoo.com --- (In reply to comment #7) > Looks like the shader needs too much registers, it's probably the most > frequent reason for such errors. Old backend can't handle it correctly, and > I think it's not going to be fixed. LLVM backend should handle it better, so > you might want to try it in this case. I'm always think that LLVM used by default. Sorry for such silly question, but how can I determine which backend is used? I also tried to run game using R600_LLVM=1 and other env vars (with or without sb) with no change. -- You are receiving this mail because: You are the assignee for the bug. --1377501197.bE07D0.4950 Date: Mon, 26 Aug 2013 07:13:17 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 10 on bug 68527 from
(In reply to comment #7)
> Looks like the shader needs too much registers, it's probably the most
> frequent reason for such errors. Old backend can't handle it correctly, and
> I think it's not going to be fixed. LLVM backend should handle it better, so
> you might want to try it in this case.

I'm always think that LLVM used by default. Sorry for such silly question, but
how can I determine which backend is used? I also tried to run game using
R600_LLVM=1 and other env vars (with or without sb) with no change.


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