From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 23 Mar 2014 02:46:26 +0000
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Date: Sun, 23 Mar 2014 02:46:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #19 from sxx.public@yahoo.com ---
At moment sun shader in build 59607 don't cause GPU lockup, but have exactly
same error. Also LLVM shader compiler can't handle it properly so it's only
partially compile it.
Newer versions of game completely broken for open source drivers due to
dependency on OpenGL 3.2 compatibility profile that isn't supported in Mesa:
http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3057
I tried to bypass this problem but stuck on new GPU lockup, but I didn't report
it because it's can be related to how I bypass crashes.
Anyway I suppose when developers change code to use 3.2 context game will work
on Intel drivers, but there will be one more GPU lockup on R600g.
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Date: Sun, 23 Mar 2014 02:46:25 +0000
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Comment # 19
on bug 68527
from sxx.public@yahoo.com
At moment sun shader in build 59607 don't cause GPU lockup, but have exactly
same error. Also LLVM shader compiler can't handle it properly so it's only
partially compile it.
Newer versions of game completely broken for open source drivers due to
dependency on OpenGL 3.2 compatibility profile that isn't supported in Mesa:
http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3057
I tried to bypass this problem but stuck on new GPU lockup, but I didn't report
it because it's can be related to how I bypass crashes.
Anyway I suppose when developers change code to use 3.2 context game will work
on Intel drivers, but there will be one more GPU lockup on R600g.
You are receiving this mail because:
- You are the assignee for the bug.
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