From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI failed ! Date: Sun, 23 Mar 2014 02:46:26 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0793700548==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0B0C86E604 for ; Sat, 22 Mar 2014 19:46:26 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0793700548== Content-Type: multipart/alternative; boundary="1395542785.f64b1.3903"; charset="us-ascii" --1395542785.f64b1.3903 Date: Sun, 23 Mar 2014 02:46:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=68527 --- Comment #19 from sxx.public@yahoo.com --- At moment sun shader in build 59607 don't cause GPU lockup, but have exactly same error. Also LLVM shader compiler can't handle it properly so it's only partially compile it. Newer versions of game completely broken for open source drivers due to dependency on OpenGL 3.2 compatibility profile that isn't supported in Mesa: http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3057 I tried to bypass this problem but stuck on new GPU lockup, but I didn't report it because it's can be related to how I bypass crashes. Anyway I suppose when developers change code to use 3.2 context game will work on Intel drivers, but there will be one more GPU lockup on R600g. -- You are receiving this mail because: You are the assignee for the bug. --1395542785.f64b1.3903 Date: Sun, 23 Mar 2014 02:46:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 19 on bug 68527 from
At moment sun shader in build 59607 don't cause GPU lockup, but have exactly
same error. Also LLVM shader compiler can't handle it properly so it's only
partially compile it.

Newer versions of game completely broken for open source drivers due to
dependency on OpenGL 3.2 compatibility profile that isn't supported in Mesa:
http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3057
I tried to bypass this problem but stuck on new GPU lockup, but I didn't report
it because it's can be related to how I bypass crashes.

Anyway I suppose when developers change code to use 3.2 context game will work
on Intel drivers, but there will be one more GPU lockup on R600g.


You are receiving this mail because:
  • You are the assignee for the bug.
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