From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] New: Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 13:26:44 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
Priority: medium
Bug ID: 68527
Assignee: dri-devel@lists.freedesktop.org
Summary: Planetary Annihilation Alpha: translation from TGSI
failed !
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: sxx.public@yahoo.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 9.2
Component: Drivers/Gallium/r600
Product: Mesa
I test this game on my AMD HD6950 and Intel HD3000 both using latest Mesa 9.2.
Problem with sun shader only occur with R600g.
I can also notice that sun shader inside game based on this demo (which is
working fine with R600):
https://github.com/ashima/webgl-noise
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0-devel
OpenGL core profile shading language version string: 1.40
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| Priority |
medium
|
| Bug ID |
68527
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Summary |
Planetary Annihilation Alpha: translation from TGSI failed !
|
| Severity |
normal
|
| Classification |
Unclassified
|
| OS |
Linux (All)
|
| Reporter |
sxx.public@yahoo.com
|
| Hardware |
x86-64 (AMD64)
|
| Status |
NEW
|
| Version |
9.2
|
| Component |
Drivers/Gallium/r600
|
| Product |
Mesa
|
I test this game on my AMD HD6950 and Intel HD3000 both using latest Mesa 9.2.
Problem with sun shader only occur with R600g.
I can also notice that sun shader inside game based on this demo (which is
working fine with R600):
https://github.com/ashima/webgl-noise
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0-devel
OpenGL core profile shading language version string: 1.40
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--===============0549753953==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 13:28:24 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #1 from sxx.public@yahoo.com ---
Created attachment 84587
--> https://bugs.freedesktop.org/attachment.cgi?id=84587&action=edit
GL trace using apitrace from git
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 13:29:37 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #2 from sxx.public@yahoo.com ---
Created attachment 84588
--> https://bugs.freedesktop.org/attachment.cgi?id=84588&action=edit
Screenshot of game with sun shader glitch from R600g
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 13:30:05 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
sxx.public@yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #84588|text/plain |image/png
mime type| |
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sxx.public@yahoo.com
changed
bug 68527
| What |
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 13:32:05 +0000
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Date: Sun, 25 Aug 2013 13:32:04 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #3 from sxx.public@yahoo.com ---
Created attachment 84589
--> https://bugs.freedesktop.org/attachment.cgi?id=84589&action=edit
Screenshot of game without glitch from Intel HD3000
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 13:33:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #4 from sxx.public@yahoo.com ---
I'm also forgot to post full error:
EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:754 r600_shader_select - Failed to build shader variant
(type=1) -1
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Comment # 4
on bug 68527
from sxx.public@yahoo.com
I'm also forgot to post full error:
EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:754 r600_shader_select - Failed to build shader variant
(type=1) -1
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 13:35:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #5 from sxx.public@yahoo.com ---
Created attachment 84590
--> https://bugs.freedesktop.org/attachment.cgi?id=84590&action=edit
GLSL code of sun shader
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 20:29:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #6 from Henri Verbeet ---
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build shader
> variant (type=1) -1
I don't think that's quite the full output, but it does look somewhat like an
issue that was fixed by commit b5ddaf9975f96c46ea3dfb02c4130de5196b238c.
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Comment # 6
on bug 68527
from Henri Verbeet
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build shader
> variant (type=1) -1
I don't think that's quite the full output, but it does look somewhat like an
issue that was fixed by commit b5ddaf9975f96c46ea3dfb02c4130de5196b238c.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 25 Aug 2013 21:07:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #7 from Vadim Girlin ---
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build shader
> variant (type=1) -1
Looks like the shader needs too much registers, it's probably the most frequent
reason for such errors. Old backend can't handle it correctly, and I think it's
not going to be fixed. LLVM backend should handle it better, so you might want
to try it in this case.
By the way, there is a check that should print more specific message, but
currently it's performed after the compilation because we don't know exact
numbers of temp registers used by backend itself until we compile the shader.
Probably we might want to implement similar check before the compilation as
well - in most cases we can detect the problem just by checking the number of
TGSI_inputs + TGSI_outputs + TGSI_temps, otherwise the backend often fails due
to register limit in the middle of compilation without providing any
explanation.
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Comment # 7
on bug 68527
from Vadim Girlin
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build shader
> variant (type=1) -1
Looks like the shader needs too much registers, it's probably the most frequent
reason for such errors. Old backend can't handle it correctly, and I think it's
not going to be fixed. LLVM backend should handle it better, so you might want
to try it in this case.
By the way, there is a check that should print more specific message, but
currently it's performed after the compilation because we don't know exact
numbers of temp registers used by backend itself until we compile the shader.
Probably we might want to implement similar check before the compilation as
well - in most cases we can detect the problem just by checking the number of
TGSI_inputs + TGSI_outputs + TGSI_temps, otherwise the backend often fails due
to register limit in the middle of compilation without providing any
explanation.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 06:55:17 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #8 from sxx.public@yahoo.com ---
Created attachment 84628
--> https://bugs.freedesktop.org/attachment.cgi?id=84628&action=edit
Game log with R600_DUMP_SHADERS=1, error on line 1488
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 06:57:01 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #9 from sxx.public@yahoo.com ---
(In reply to comment #6)
> I don't think that's quite the full output, but it does look somewhat like
> an issue that was fixed by commit b5ddaf9975f96c46ea3dfb02c4130de5196b238c.
I'm just tried it with latest Mesa from git and there still same error and
glitch.
I'm attached game log with R600_DUMP_SHADERS=1, what else might be helpful
here?
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Comment # 9
on bug 68527
from sxx.public@yahoo.com
(In reply to comment #6)
> I don't think that's quite the full output, but it does look somewhat like
> an issue that was fixed by commit b5ddaf9975f96c46ea3dfb02c4130de5196b238c.
I'm just tried it with latest Mesa from git and there still same error and
glitch.
I'm attached game log with R600_DUMP_SHADERS=1, what else might be helpful
here?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 07:13:17 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #10 from sxx.public@yahoo.com ---
(In reply to comment #7)
> Looks like the shader needs too much registers, it's probably the most
> frequent reason for such errors. Old backend can't handle it correctly, and
> I think it's not going to be fixed. LLVM backend should handle it better, so
> you might want to try it in this case.
I'm always think that LLVM used by default. Sorry for such silly question, but
how can I determine which backend is used? I also tried to run game using
R600_LLVM=1 and other env vars (with or without sb) with no change.
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Comment # 10
on bug 68527
from sxx.public@yahoo.com
(In reply to comment #7)
> Looks like the shader needs too much registers, it's probably the most
> frequent reason for such errors. Old backend can't handle it correctly, and
> I think it's not going to be fixed. LLVM backend should handle it better, so
> you might want to try it in this case.
I'm always think that LLVM used by default. Sorry for such silly question, but
how can I determine which backend is used? I also tried to run game using
R600_LLVM=1 and other env vars (with or without sb) with no change.
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--===============0448993731==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 07:35:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #11 from Vadim Girlin ---
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
> > I think it's not going to be fixed. LLVM backend should handle it better, so
> > you might want to try it in this case.
>
> I'm always think that LLVM used by default. Sorry for such silly question,
> but how can I determine which backend is used? I also tried to run game
> using R600_LLVM=1 and other env vars (with or without sb) with no change.
LLVM backend also needs to be enabled when you're building mesa (configure with
--enable-r600-llvm-compiler option). If it's enabled in configure, then it will
be used by default.
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Comment # 11
on bug 68527
from Vadim Girlin
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
> > I think it's not going to be fixed. LLVM backend should handle it better, so
> > you might want to try it in this case.
>
> I'm always think that LLVM used by default. Sorry for such silly question,
> but how can I determine which backend is used? I also tried to run game
> using R600_LLVM=1 and other env vars (with or without sb) with no change.
LLVM backend also needs to be enabled when you're building mesa (configure with
--enable-r600-llvm-compiler option). If it's enabled in configure, then it will
be used by default.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 10:08:04 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #12 from sxx.public@yahoo.com ---
Created attachment 84640
--> https://bugs.freedesktop.org/attachment.cgi?id=84640&action=edit
R600_DUMP_SHADERS output and error from latest Mesa with LLVM.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 11:08:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
sxx.public@yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #84640|R600_DUMP_SHADERS output |R600_DUMP_SHADERS output
description|and error from latest Mesa |and error from latest Mesa
|with LLVM. |without LLVM.
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sxx.public@yahoo.com
changed
bug 68527
| What |
Removed |
Added |
| Attachment #84640 description |
R600_DUMP_SHADERS output and error from latest Mesa with LLVM.
|
R600_DUMP_SHADERS output and error from latest Mesa without LLVM.
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Mon, 26 Aug 2013 12:35:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #13 from sxx.public@yahoo.com ---
(In reply to comment #11)
> LLVM backend also needs to be enabled when you're building mesa (configure
> with --enable-r600-llvm-compiler option). If it's enabled in configure, then
> it will be used by default.
Thanks, I'm successfully build Mesa with LLVM and sun shader work now.
Everything unstable (randomly result in GPU lockup and always result in lockup
when SB used) and everything else is just a mess in game, but probably it's
result of my own fault. I'll clean up my system and report back.
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Comment # 13
on bug 68527
from sxx.public@yahoo.com
(In reply to comment #11)
> LLVM backend also needs to be enabled when you're building mesa (configure
> with --enable-r600-llvm-compiler option). If it's enabled in configure, then
> it will be used by default.
Thanks, I'm successfully build Mesa with LLVM and sun shader work now.
Everything unstable (randomly result in GPU lockup and always result in lockup
when SB used) and everything else is just a mess in game, but probably it's
result of my own fault. I'll clean up my system and report back.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 12 Jan 2014 19:49:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #14 from sxx.public@yahoo.com ---
I didn't expected I'll post in this report one more time, but there is new
problem occur related to same shader. Few days ago I'm back to Oibaf PPA for
every day use. I'm still using HD6950 1GB.
Now when I try to run game with default sun shader I'm not only get corrupted
texture, but also get GPU lockup which turn into full system freeze if I'm
didn't switch to virtual terminal quick. Sun shader in-game was modified since
I'm posted this bugreport, but I'm also tried old code and it's cause GPU
lockup as well.
I can say for sure that without this shader everything works fine.
Is it possible that shader compiler create code which make GPU stuck?
Might be if such problem occur it's shouldn't compile anything at all?
Is there some more information required to debug that problem?
PS: I'm attach slightly updated shaders from newer version of game as well as
my dmesg output.
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Comment # 14
on bug 68527
from sxx.public@yahoo.com
I didn't expected I'll post in this report one more time, but there is new
problem occur related to same shader. Few days ago I'm back to Oibaf PPA for
every day use. I'm still using HD6950 1GB.
Now when I try to run game with default sun shader I'm not only get corrupted
texture, but also get GPU lockup which turn into full system freeze if I'm
didn't switch to virtual terminal quick. Sun shader in-game was modified since
I'm posted this bugreport, but I'm also tried old code and it's cause GPU
lockup as well.
I can say for sure that without this shader everything works fine.
Is it possible that shader compiler create code which make GPU stuck?
Might be if such problem occur it's shouldn't compile anything at all?
Is there some more information required to debug that problem?
PS: I'm attach slightly updated shaders from newer version of game as well as
my dmesg output.
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- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 12 Jan 2014 19:50:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #15 from sxx.public@yahoo.com ---
Created attachment 91908
--> https://bugs.freedesktop.org/attachment.cgi?id=91908&action=edit
GPU lockup log from dmesg
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 12 Jan 2014 19:52:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #16 from sxx.public@yahoo.com ---
Created attachment 91909
--> https://bugs.freedesktop.org/attachment.cgi?id=91909&action=edit
Slightly updated sun shader code from 58772 build
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Wed, 05 Feb 2014 21:12:57 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #17 from sxx.public@yahoo.com ---
Small update on my issue. In latest version of Mesa this shader don't cause GPU
lockup anymore, but retried of shader compilation didn't stop so my console got
spammed with tons same errors:
EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157
r600_pipe_shader_create - translation from TGSI failed !
EE ../../../../../../src/gallium/drivers/r600/r600_state_common.c:745
r600_shader_select - Failed to build shader variant (type=1) -1
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Comment # 17
on bug 68527
from sxx.public@yahoo.com
Small update on my issue. In latest version of Mesa this shader don't cause GPU
lockup anymore, but retried of shader compilation didn't stop so my console got
spammed with tons same errors:
EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157
r600_pipe_shader_create - translation from TGSI failed !
EE ../../../../../../src/gallium/drivers/r600/r600_state_common.c:745
r600_shader_select - Failed to build shader variant (type=1) -1
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Wed, 12 Mar 2014 03:28:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
Igor Gnatenko changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |i.gnatenko.brain@gmail.com
--- Comment #18 from Igor Gnatenko ---
Is this reproducible with 10.x ?
Any news here ?
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Igor Gnatenko
changed
bug 68527
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 23 Mar 2014 02:46:26 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #19 from sxx.public@yahoo.com ---
At moment sun shader in build 59607 don't cause GPU lockup, but have exactly
same error. Also LLVM shader compiler can't handle it properly so it's only
partially compile it.
Newer versions of game completely broken for open source drivers due to
dependency on OpenGL 3.2 compatibility profile that isn't supported in Mesa:
http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3057
I tried to bypass this problem but stuck on new GPU lockup, but I didn't report
it because it's can be related to how I bypass crashes.
Anyway I suppose when developers change code to use 3.2 context game will work
on Intel drivers, but there will be one more GPU lockup on R600g.
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Comment # 19
on bug 68527
from sxx.public@yahoo.com
At moment sun shader in build 59607 don't cause GPU lockup, but have exactly
same error. Also LLVM shader compiler can't handle it properly so it's only
partially compile it.
Newer versions of game completely broken for open source drivers due to
dependency on OpenGL 3.2 compatibility profile that isn't supported in Mesa:
http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3057
I tried to bypass this problem but stuck on new GPU lockup, but I didn't report
it because it's can be related to how I bypass crashes.
Anyway I suppose when developers change code to use 3.2 context game will work
on Intel drivers, but there will be one more GPU lockup on R600g.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 23 Mar 2014 03:33:50 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #20 from sxx.public@yahoo.com ---
If somebody want to check it here is trace that from 63180:
https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8
This one have to be opened like that:
MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace
Then it's will cause GPU lockup on R600g and it's not sun shader, but something
else. Actually it's cause lockup with both default and LLVM shader compiler.
I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run
glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3
supported so this is why game able to compile shaders at all.
Possible lockup related to invalid (for Mesa) GL call or something else so I
have no idea what this can be.
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Comment # 20
on bug 68527
from sxx.public@yahoo.com
If somebody want to check it here is trace that from 63180:
https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8
This one have to be opened like that:
MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace
Then it's will cause GPU lockup on R600g and it's not sun shader, but something
else. Actually it's cause lockup with both default and LLVM shader compiler.
I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run
glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3
supported so this is why game able to compile shaders at all.
Possible lockup related to invalid (for Mesa) GL call or something else so I
have no idea what this can be.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 12 Mar 2017 13:24:55 +0000
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Vedran Mileti=C4=87 changed:
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Blocks| |77449
Referenced Bugs:
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[Bug 77449] Tracker bug for all bugs related to Steam titles
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Wed, 17 May 2017 06:46:00 +0000
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--- Comment #21 from Bronson ---
Same issue here I belive:
https://bugs.freedesktop.org/show_bug.cgi?id=3D99349
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Thu, 02 Aug 2018 19:01:23 +0000
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--- Comment #22 from mirh ---
(In reply to Bronson from comment #21)
> Same issue here I belive:
> https://bugs.freedesktop.org/show_bug.cgi?id=3D99349
Which was fixed in 17.3. Can anybody retest?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Thu, 04 Jul 2019 00:34:23 +0000
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Date: Thu, 4 Jul 2019 00:34:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D68527
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #23 from Timothy Arceri ---
Since nobody seems to be able to retest lets assume it was fixed (it likely
was) along with bug #99349 and close for now.
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Date: Thu, 4 Jul 2019 00:34:23 +0000
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Timothy Arceri
changed
bug 68527<=
/a>
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
FIXED
|