From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 71326] New: [r600g] Texture artifacts when viewed from a distance in WoW Date: Wed, 06 Nov 2013 23:39:19 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0508504628==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 3299FFA7B9 for ; Wed, 6 Nov 2013 15:39:19 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0508504628== Content-Type: multipart/alternative; boundary="1383781159.34AD0.2016"; charset="us-ascii" --1383781159.34AD0.2016 Date: Wed, 6 Nov 2013 23:39:19 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=71326 Priority: medium Bug ID: 71326 Assignee: dri-devel@lists.freedesktop.org Summary: [r600g] Texture artifacts when viewed from a distance in WoW Severity: normal Classification: Unclassified OS: Linux (All) Reporter: rankincj@googlemail.com Hardware: x86 (IA32) Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa Dual P4 Xeon, 2 GB RAM, Mesa HEAD is: commit 110009302bddb4c42a5b3ed5ca451d6bb50a06a0 Author: Fabio Pedretti Date: Wed Nov 6 10:55:28 2013 +0100 gallium: fix build on GNU/kFreeBSD I am currently playing WoW with my HD4670 (AGP), and I am noticing that various textures are being rendered incorrectly when viewed beyond a certain distance. However, as I approach the badly rendered area, all of the artifacts disappear! It's as if my character is surrounded by an invisible bubble, and everything within the bubble becomes correctly rendered. (The visual effect reminds me of the "Genesis wave" demonstration video from "Star Trek: The Wrath of Khan" - if that means anything to anyone...;-).) This problem is not visible with the HD4890 on my 64 bit machine. I have attached a couple of screenshots showing the problem. -- You are receiving this mail because: You are the assignee for the bug. --1383781159.34AD0.2016 Date: Wed, 6 Nov 2013 23:39:19 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 71326
Assignee dri-devel@lists.freedesktop.org
Summary [r600g] Texture artifacts when viewed from a distance in WoW
Severity normal
Classification Unclassified
OS Linux (All)
Reporter rankincj@googlemail.com
Hardware x86 (IA32)
Status NEW
Version git
Component Drivers/Gallium/r600
Product Mesa

Dual P4 Xeon, 2 GB RAM, Mesa HEAD is:

commit 110009302bddb4c42a5b3ed5ca451d6bb50a06a0
Author: Fabio Pedretti <fabio.ped@libero.it>
Date:   Wed Nov 6 10:55:28 2013 +0100

    gallium: fix build on GNU/kFreeBSD


I am currently playing WoW with my HD4670 (AGP), and I am noticing that various
textures are being rendered incorrectly when viewed beyond a certain distance.
However, as I approach the badly rendered area, all of the artifacts disappear!
It's as if my character is surrounded by an invisible bubble, and everything
within the bubble becomes correctly rendered. (The visual effect reminds me of
the "Genesis wave" demonstration video from "Star Trek: The Wrath of Khan" - if
that means anything to anyone...;-).)

This problem is not visible with the HD4890 on my 64 bit machine.

I have attached a couple of screenshots showing the problem.


You are receiving this mail because:
  • You are the assignee for the bug.
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