From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 71326] New: [r600g] Texture artifacts when viewed from a
distance in WoW
Date: Wed, 06 Nov 2013 23:39:19 +0000
Message-ID:
Priority
medium
Bug ID
71326
Assignee
dri-devel@lists.freedesktop.org
Summary
[r600g] Texture artifacts when viewed from a distance in WoW
Severity
normal
Classification
Unclassified
OS
Linux (All)
Reporter
rankincj@googlemail.com
Hardware
x86 (IA32)
Status
NEW
Version
git
Component
Drivers/Gallium/r600
Product
Mesa
Dual P4 Xeon, 2 GB RAM, Mesa HEAD is:
commit 110009302bddb4c42a5b3ed5ca451d6bb50a06a0
Author: Fabio Pedretti <fabio.ped@libero.it>
Date: Wed Nov 6 10:55:28 2013 +0100
gallium: fix build on GNU/kFreeBSD
I am currently playing WoW with my HD4670 (AGP), and I am noticing that various
textures are being rendered incorrectly when viewed beyond a certain distance.
However, as I approach the badly rendered area, all of the artifacts disappear!
It's as if my character is surrounded by an invisible bubble, and everything
within the bubble becomes correctly rendered. (The visual effect reminds me of
the "Genesis wave" demonstration video from "Star Trek: The Wrath of Khan" - if
that means anything to anyone...;-).)
This problem is not visible with the HD4890 on my 64 bit machine.
I have attached a couple of screenshots showing the problem.