From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 74329] New: Please expose OES_texture_float and
OES_texture_half_float on the ES3 context
Date: Sat, 01 Feb 2014 16:54:17 +0000
Message-ID:
Priority
medium
Bug ID
74329
Assignee
dri-devel@lists.freedesktop.org
Summary
Please expose OES_texture_float and OES_texture_half_float on the ES3 context
Severity
minor
Classification
Unclassified
OS
Linux (All)
Reporter
org.freedesktop@io7m.com
Hardware
All
Status
NEW
Version
10.0
Component
Drivers/DRI/R600
Product
Mesa
Hello.
Original discussion on mailing list:
http://lists.freedesktop.org/archives/mesa-users/2014-February/000761.html
Essentially, for the purposes of testing code in an ES3 context as it would be
run on an ES2 context (that is, taking the paths the code would take based on
the extensions present on ES2), it would be nice if the ES3 context exposed
OES_texture_float and OES_texture_half_float.
The current ES3 context on this hardware exposes GL_EXT_texture_rg and
GL_EXT_color_buffer_float, and can therefore definitely support
OES_texture_float and OES_texture_half_float. All that would (apparently) be
required would be for floating point textures to be specified in an ES2
compatible manner (with format and internalformat set to GL_RED|GL_RG, and type
set to GL_FLOAT).