From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 74329] New: Please expose OES_texture_float and OES_texture_half_float on the ES3 context Date: Sat, 01 Feb 2014 16:54:17 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1123739252==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B2B931209FE for ; Sat, 1 Feb 2014 08:54:17 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1123739252== Content-Type: multipart/alternative; boundary="1391273657.7c3AF80.27209"; charset="us-ascii" --1391273657.7c3AF80.27209 Date: Sat, 1 Feb 2014 16:54:17 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=74329 Priority: medium Bug ID: 74329 Assignee: dri-devel@lists.freedesktop.org Summary: Please expose OES_texture_float and OES_texture_half_float on the ES3 context Severity: minor Classification: Unclassified OS: Linux (All) Reporter: org.freedesktop@io7m.com Hardware: All Status: NEW Version: 10.0 Component: Drivers/DRI/R600 Product: Mesa Hello. Original discussion on mailing list: http://lists.freedesktop.org/archives/mesa-users/2014-February/000761.html Essentially, for the purposes of testing code in an ES3 context as it would be run on an ES2 context (that is, taking the paths the code would take based on the extensions present on ES2), it would be nice if the ES3 context exposed OES_texture_float and OES_texture_half_float. The current ES3 context on this hardware exposes GL_EXT_texture_rg and GL_EXT_color_buffer_float, and can therefore definitely support OES_texture_float and OES_texture_half_float. All that would (apparently) be required would be for floating point textures to be specified in an ES2 compatible manner (with format and internalformat set to GL_RED|GL_RG, and type set to GL_FLOAT). -- You are receiving this mail because: You are the assignee for the bug. --1391273657.7c3AF80.27209 Date: Sat, 1 Feb 2014 16:54:17 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 74329
Assignee dri-devel@lists.freedesktop.org
Summary Please expose OES_texture_float and OES_texture_half_float on the ES3 context
Severity minor
Classification Unclassified
OS Linux (All)
Reporter org.freedesktop@io7m.com
Hardware All
Status NEW
Version 10.0
Component Drivers/DRI/R600
Product Mesa

Hello.

Original discussion on mailing list:

http://lists.freedesktop.org/archives/mesa-users/2014-February/000761.html

Essentially, for the purposes of testing code in an ES3 context as it would be
run on an ES2 context (that is, taking the paths the code would take based on
the extensions present on ES2), it would be nice if the ES3 context exposed
OES_texture_float and OES_texture_half_float.

The current ES3 context on this hardware exposes GL_EXT_texture_rg and
GL_EXT_color_buffer_float, and can therefore definitely support
OES_texture_float and OES_texture_half_float. All that would (apparently) be
required would be for floating point textures to be specified in an ES2
compatible manner (with format and internalformat set to GL_RED|GL_RG, and type
set to GL_FLOAT).


You are receiving this mail because:
  • You are the assignee for the bug.
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