From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 74868] New: r600g: Diablo III Crashes After a few minutes
Date: Wed, 12 Feb 2014 02:20:19 +0000 [thread overview]
Message-ID: <bug-74868-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=74868
Priority: medium
Bug ID: 74868
Assignee: dri-devel@lists.freedesktop.org
Summary: r600g: Diablo III Crashes After a few minutes
Severity: normal
Classification: Unclassified
OS: All
Reporter: nick.tenney@gmail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 93894
--> https://bugs.freedesktop.org/attachment.cgi?id=93894&action=edit
Xorg Log
Disclaimer: This is my first bug report, so I apologize if I do not attach
enough information.
I tried booting up Diablo III a few days back to see the new geometry shaders
in action on my 4890, and alas, I had a few minutes of happy gameplay followed
by a startling black screen. I ran it in a terminal window, though wine was not
kind enough to allow me to properly pipe the output (only grabbed the launcher
window and gave up) it contained ooodles of r600_shader_select issues. There
were thousands of the (type=1) -1 lines prior to the the -12 lines right before
the crash:
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
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next reply other threads:[~2014-02-12 2:20 UTC|newest]
Thread overview: 24+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-02-12 2:20 bugzilla-daemon [this message]
2014-02-12 2:20 ` [Bug 74868] r600g: Diablo III Crashes After a few minutes bugzilla-daemon
2014-02-12 2:21 ` bugzilla-daemon
2014-02-12 2:26 ` bugzilla-daemon
2014-02-12 8:10 ` bugzilla-daemon
2014-02-13 3:26 ` bugzilla-daemon
2014-02-15 17:37 ` bugzilla-daemon
2014-02-15 20:33 ` bugzilla-daemon
2014-02-16 2:05 ` bugzilla-daemon
2014-02-16 4:15 ` bugzilla-daemon
2014-02-16 17:21 ` bugzilla-daemon
2014-02-17 3:29 ` bugzilla-daemon
2014-02-21 3:24 ` bugzilla-daemon
2014-03-07 3:49 ` bugzilla-daemon
2014-03-15 1:22 ` bugzilla-daemon
2014-03-17 7:02 ` bugzilla-daemon
2014-03-22 0:08 ` bugzilla-daemon
2014-03-29 14:28 ` bugzilla-daemon
2014-03-29 20:44 ` bugzilla-daemon
2014-03-31 3:45 ` bugzilla-daemon
2014-04-06 13:45 ` bugzilla-daemon
2014-04-09 6:35 ` bugzilla-daemon
2014-04-10 6:42 ` bugzilla-daemon
2014-10-29 11:37 ` bugzilla-daemon
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