From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 75794] New: Accumulation of black squares with OpenGL
applications at high resolutions
Date: Wed, 05 Mar 2014 11:47:24 +0000
Message-ID:
Priority
medium
Bug ID
75794
Assignee
dri-devel@lists.freedesktop.org
Summary
Accumulation of black squares with OpenGL applications at hig=
h resolutions
Severity
normal
Classification
Unclassified
OS
Linux (All)
Reporter
l.mollari@gmx.net
Hardware
x86-64 (AMD64)
Status
NEW
Version
9.1
Component
Drivers/Gallium/r300
Product
Mesa
Created attachment 95154=
a> [details]
glxgears with artifacts
I am having trouble with black areas made up by 8 =C3=97 8 pixel squares th=
at occur
in 3D enabled applications when using the build-in TFTs native resolution of
1920 =C3=97 1200. Lower resolutions are not affected (see attached screensh=
ots [1]
and [2]). The shape of these areas is sensitive to the actual content drawn=
in
such a way that it acts like a shadow or an impression of the actual 3D
geometry and even of 2D HUDs in 3D enabled games. These artifacts are
persistent across different applications i. e. the current application inhe=
rits
the artifacts from the previous one and vice versa [4]. I have uploaded a v=
ideo
showing the artifacts described in 0 A. D.:
https://www.y=
outube.com/watch?v=3DRpu-s8DowFw
I narrowed the glitches down to Mesa 3D version 9.1 that seemingly introduc=
ed
the bug. The bug seems to be still present in the most recent Mesa 3D and L=
inux
kernel versions [6].
Damaged hardware is unlikely to be the cause for these glitches since I was
able to reproduce the same artifacts on three different laptops of the same
product line, all equipped with the same GPU.
All tests were performed with unaltered default settings of the respective
distributions. No manually touched or customized xorg.conf files or kernel =
mode
settings were in place.