From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 76190] New: [r600g-evergreen] GPU hang in Stunt Rally (bisected) Date: Sat, 15 Mar 2014 02:13:26 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0907117123==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id F0EE8891BE for ; Sat, 15 Mar 2014 01:08:39 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0907117123== Content-Type: multipart/alternative; boundary="1394849606.f38DD0.8952"; charset="us-ascii" --1394849606.f38DD0.8952 Date: Sat, 15 Mar 2014 02:13:26 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D76190 Priority: medium Bug ID: 76190 Assignee: dri-devel@lists.freedesktop.org Summary: [r600g-evergreen] GPU hang in Stunt Rally (bisected) Severity: normal Classification: Unclassified OS: Linux (All) Reporter: b.bellec@gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa In Stunt Rally (v2.2.1), when applying specific graphic settings, the GPU h= ang few seconds after a race is started. This is since commit 7e414b58640aee6e243d337e72cea290c354f632 glsl: break the gl_FragData array into separate gl_FragData[i] variables author: Marek Ol=C5=A1=C3=A1k date: 2013-10-29 22:50:01 (GMT) Easy steps to reproduce: 1- Download and extract the Linux game binary here: http://sourceforge.net/projects/stuntrally/files/2.2.1/ 2- Launch the game with the shell script (./StuntRally-2.2.1-linux/stuntral= ly) (it will launch a 64-bit binary on a 64-bit system) 3- Set the graphical settings to "Lowest", and close the game 4- Relaunch the game, and set this settings now: -> Graphics > Vegetation > "Trees multiplier" to 1.00 (in fact any va= lue but 0.0) -> Graphics > Vegetation > check "Use Impostors" -> Graphics > Vegetation > uncheck "Impostors Only" -> Effects > check "Effects enabled" -> Effects > check "Soft Particules" 5- Close and relaunch the game in order to be sure that these new settings = are applied 6- Start a "Single race", use the default one (track "I6-Flooded") If one of these gfx settings is different, the GPU will not hang. The last good commit (aec20d66d9d13e0acd6a7199b63e1383e1e9900a) doesn't han= gs the GPU when these settings are applied. R600_DEBUG=3Dnosb doesn't solve the issue. I also tested with RV770 and there is no problem (expect rendering bugs for some things but not sure this commit is the problem in that case). I tried to test with nouveau too (nv40 driver on a NV49/7900GT) but the game crash at start (segfault), with git master or even with the commit aec20d66= d9). Note that the game Stunt Rally have many graphical settings available, I do= n't know if all are very well handled by mesa. Game bugs or mesa "bugs"... I do= n't know. Config: Fedora 19 x86-64 kernel 3.13.5-103.fc19.x86_64 libdrm 2.4.50 AMD CYPRESS (Radeon HD5870 with 1GB VRAM) Build: ./autogen.sh --with-gallium-drivers=3Dr600,nouveau --with-dri-drivers=3D --enable-texture-float --disable-dri3 --disable-r600-llvm-compiler --disable-gallium-llvm --enable-64-bit CFLAGS=3D"-O0 -g -m64" CXXFLAGS=3D"-= O0 -g -m64" --libdir=3D/usr/lib64 --=20 You are receiving this mail because: You are the assignee for the bug. --1394849606.f38DD0.8952 Date: Sat, 15 Mar 2014 02:13:26 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Priority medium
Bug ID 76190
Assignee dri-devel@lists.freedesktop.org
Summary [r600g-evergreen] GPU hang in Stunt Rally (bisected)
Severity normal
Classification Unclassified
OS Linux (All)
Reporter b.bellec@gmail.com
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/Gallium/r600
Product Mesa

In Stunt Rally (v2.2.1), when applying specific graphic settin=
gs, the GPU hang
few seconds after a race is started.

This is since commit 7e414b58640aee6e243d337e72cea290c354f632
glsl: break the gl_FragData array into separate gl_FragData[i] variables
author: Marek Ol=C5=A1=C3=A1k
date: 2013-10-29 22:50:01 (GMT)

Easy steps to reproduce:
1- Download and extract the Linux game binary here:
http://=
sourceforge.net/projects/stuntrally/files/2.2.1/
2- Launch the game with the shell script (./StuntRally-2.2.1-linux/stuntral=
ly)
(it will launch a 64-bit binary on a 64-bit system)
3- Set the graphical settings to "Lowest", and close the game
4- Relaunch the game, and set this settings now:
      -> Graphics > Vegetation > "Trees multiplier" to 1=
.00 (in fact any value
but 0.0)
      -> Graphics > Vegetation > check "Use Impostors"
      -> Graphics > Vegetation > uncheck "Impostors Only"
      -> Effects > check "Effects enabled"
      -> Effects > check "Soft Particules"
5- Close and relaunch the game in order to be sure that these new settings =
are
applied
6- Start a "Single race", use the default one (track "I6-Flo=
oded")

If one of these gfx settings is different, the GPU will not hang.

The last good commit (aec20d66d9d13e0acd6a7199b63e1383e1e9900a) doesn't han=
gs
the GPU when these settings are applied.

R600_DEBUG=3Dnosb doesn't solve the issue.

I also tested with RV770 and there is no problem (expect rendering bugs for
some things but not sure this commit is the problem in that case).

I tried to test with nouveau too (nv40 driver on a NV49/7900GT) but the game
crash at start (segfault), with git master or even with the commit aec20d66=
d9).

Note that the game Stunt Rally have many graphical settings available, I do=
n't
know if all are very well handled by mesa. Game bugs or mesa "bugs&quo=
t;... I don't
know.

Config:
Fedora 19 x86-64
kernel 3.13.5-103.fc19.x86_64
libdrm 2.4.50
AMD CYPRESS (Radeon HD5870 with 1GB VRAM)

Build:
./autogen.sh --with-gallium-drivers=3Dr600,nouveau --with-dri-drivers=3D
--enable-texture-float --disable-dri3 --disable-r600-llvm-compiler
--disable-gallium-llvm --enable-64-bit CFLAGS=3D"-O0 -g -m64" CXX=
FLAGS=3D"-O0 -g
-m64" --libdir=3D/usr/lib64


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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