From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 77596] New: [r600g] random and reproducible crash in Left 4 Dead 2 (bisected) Date: Thu, 17 Apr 2014 22:13:15 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1983157759==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id CB6396E5C2 for ; Thu, 17 Apr 2014 15:13:14 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1983157759== Content-Type: multipart/alternative; boundary="1397772794.8ee625b0.13954"; charset="us-ascii" --1397772794.8ee625b0.13954 Date: Thu, 17 Apr 2014 22:13:14 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=77596 Priority: medium Bug ID: 77596 Assignee: dri-devel@lists.freedesktop.org Summary: [r600g] random and reproducible crash in Left 4 Dead 2 (bisected) Severity: normal Classification: Unclassified OS: Linux (All) Reporter: b.bellec@gmail.com Hardware: x86 (IA32) Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa Left 4 Dead 2 crash quite randomly, most of the time between 45 minutes and 80 minutes for instance. But sometimes earlier (15 minutes). When the crash happens, it's always at the same moment in the game: it's in "Versus Mode" when you play an Infected character. The crash always occurs when you're in the mode where you can follow the survivors while the spawn counter is decreasing, and then reaching zero, you go in the POV of your infected character. The game crash in this transition. When the game crash, in fact it freeze during 10-15 seconds and then the game exit with a segfault. The first bad commit is: commit: cefa06cd6967f2c2db2acfb54a4bf3be398a3ce8 egl: Add STATIC_ASSERT() macro author: Chad Versace date: 2014-03-17 22:39:23 (GMT) I was quite surprised about this commit but it take me many time to bisect it given the nature of the crash. And I then take many time to be sure that this is the first bad commit. I just try with recent dev mesa (d3c0e236f23e66cb2b4a75f5161282b2d15ff73f) but the crash still occurs. Config: kernel 3.13.9-100.fc19.x86_64 libdrm 2.4.53-1.fc20 AMD Evergreen (Radeon HD 5850) OpenGL renderer string: Gallium 0.4 on AMD CYPRESS Build config: autogen.sh --with-gallium-drivers=r600 --with-dri-drivers= --enable-texture-float --disable-dri3 --disable-r600-llvm-compiler --disable-gallium-llvm --enable-32-bit CFLAGS="-O2 -m32" CXXFLAGS="-O2 -m32" --libdir=/usr/lib -- You are receiving this mail because: You are the assignee for the bug. --1397772794.8ee625b0.13954 Date: Thu, 17 Apr 2014 22:13:14 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 77596
Assignee dri-devel@lists.freedesktop.org
Summary [r600g] random and reproducible crash in Left 4 Dead 2 (bisected)
Severity normal
Classification Unclassified
OS Linux (All)
Reporter b.bellec@gmail.com
Hardware x86 (IA32)
Status NEW
Version git
Component Drivers/Gallium/r600
Product Mesa

Left 4 Dead 2 crash quite randomly, most of the time between 45 minutes and 80
minutes for instance. But sometimes earlier (15 minutes).

When the crash happens, it's always at the same moment in the game: it's in
"Versus Mode" when you play an Infected character. The crash always occurs when
you're in the mode where you can follow the survivors while the spawn counter
is decreasing, and then reaching zero, you go in the POV of your infected
character. The game crash in this transition.

When the game crash, in fact it freeze during 10-15 seconds and then the game
exit with a segfault.

The first bad commit is:
commit: cefa06cd6967f2c2db2acfb54a4bf3be398a3ce8
egl: Add STATIC_ASSERT() macro
author: Chad Versace <chad.versace@linux.intel.com>
date: 2014-03-17 22:39:23 (GMT)

I was quite surprised about this commit but it take me many time to bisect it
given the nature of the crash. And I then take many time to be sure that this
is the first bad commit.

I just try with recent dev mesa (d3c0e236f23e66cb2b4a75f5161282b2d15ff73f) but
the crash still occurs.

Config:
kernel 3.13.9-100.fc19.x86_64
libdrm 2.4.53-1.fc20

AMD Evergreen (Radeon HD 5850)
OpenGL renderer string: Gallium 0.4 on AMD CYPRESS

Build config:
autogen.sh --with-gallium-drivers=r600 --with-dri-drivers=
--enable-texture-float --disable-dri3 --disable-r600-llvm-compiler
--disable-gallium-llvm --enable-32-bit CFLAGS="-O2 -m32" CXXFLAGS="-O2 -m32"
--libdir=/usr/lib


You are receiving this mail because:
  • You are the assignee for the bug.
--1397772794.8ee625b0.13954-- --===============1983157759== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel --===============1983157759==--