From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 77785] (radeonsi) Some lighting issues in games, textures goes black Date: Tue, 20 May 2014 17:08:30 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0999268549==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0AD5F6E923 for ; Tue, 20 May 2014 10:08:30 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0999268549== Content-Type: multipart/alternative; boundary="1400605709.1D6Ebf0.14596"; charset="us-ascii" --1400605709.1D6Ebf0.14596 Date: Tue, 20 May 2014 17:08:29 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=77785 --- Comment #23 from smoki --- (In reply to comment #22) > You are probably seeing bug 66067 for trine 2. Yes i saw that bug, sound like unsupportabile from Roland's comment :). I also saw Grigory's hack, but that is different r600_shader does not use llvm backend... and this is about SI, so thing may be different and don't know how i can hack si_shader similar? So most probobly that is it for Trine 2, but maybe that hack will also help in this case, etc... https://bugs.freedesktop.org/attachment.cgi?id=86032 So if someone know how to hack that like for r600 but for SI to approve it is the same, i will be glad to try that :). -- You are receiving this mail because: You are the assignee for the bug. --1400605709.1D6Ebf0.14596 Date: Tue, 20 May 2014 17:08:29 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 23 on bug 77785 from
(In reply to comment #22)
> You are probably seeing bug 66067 for trine 2.

 Yes i saw that bug, sound like unsupportabile from Roland's comment :). I also
saw Grigory's hack, but that is different r600_shader does not use llvm
backend... and this is about SI, so thing may be different and don't know how i
can hack si_shader similar? So most probobly that is it for Trine 2, but maybe
that hack will also help in this case, etc...

 https://bugs.freedesktop.org/attachment.cgi?id=86032

 So if someone know how to hack that like for r600 but for SI to approve it is
the same, i will be glad to try that :).


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  • You are the assignee for the bug.
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