| Priority | medium |
|---|---|
| Bug ID | 78951 |
| Assignee | dri-devel@lists.freedesktop.org |
| Summary | gl_PrimitiveID is zero if no geometry shader is present |
| Severity | normal |
| Classification | Unclassified |
| OS | All |
| Reporter | pavol@klacansky.com |
| Hardware | Other |
| Status | NEW |
| Version | unspecified |
| Component | Drivers/Gallium/r600 |
| Product | Mesa |
I case there is no geometry shader attached to program, gl_PrimitiveID is always zero.