From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] New: LLVM error on fragment shader
Date: Sun, 01 Jun 2014 12:26:46 +0000
Message-ID:
Priority
medium
Bug ID
79504
Assignee
dri-devel@lists.freedesktop.org
Summary
LLVM error on fragment shader
Severity
normal
Classification
Unclassified
OS
Linux (All)
Reporter
kyle@klkblake.com
Hardware
x86-64 (AMD64)
Status
NEW
Version
git
Component
Drivers/Gallium/radeonsi
Product
Mesa
Created attachment 100230 [details]
fragment shader
After compiling the attached shader and making it current, calling glClear()
causes the process to crash with this error:
LLVM ERROR: Cannot select: 0x314a010: v16f32 = bitcast 0x3185250 [ORD=347]
[ID=224]
0x3185250: v16i32 = BUILD_VECTOR 0x3153680, 0x3153780, 0x3153880,
0x3153980, 0x3187b70, 0x3187970, 0x3097a00, 0x3097800, 0x3097600, 0x3097400,
0x3097200, 0x3097000, 0x3096e00, 0x3096c00, 0x3185550, 0x314b520 [ORD=347]
[ID=222]
... <snip> ...
(full error attached)
I'm using the latest git version (3fc72f2ec601cb758d69cf2933dd6268d1a80c5b).