From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80015] Transparency glitches in native Civilization 5 (Civ5) port
Date: Mon, 16 Jun 2014 04:01:57 +0000
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Date: Mon, 16 Jun 2014 04:01:57 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=80015
--- Comment #4 from smoki ---
(In reply to comment #2)
> Created attachment 101111 [details] [review]
> patch
>
> It seems the game relies on specific behavior of inversesqrt, which is
> undefined when x <= 0 according to GLSL spec. The attached patch uses
> V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed
> the issue for me.
Thanks Vadim, that fixed it for me too :).
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Date: Mon, 16 Jun 2014 04:01:57 +0000
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Comment # 4
on bug 80015
from smoki
(In reply to comment #2)
> Created attachment 101111 [details] [review] [review]
> patch
>
> It seems the game relies on specific behavior of inversesqrt, which is
> undefined when x <= 0 according to GLSL spec. The attached patch uses
> V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed
> the issue for me.
Thanks Vadim, that fixed it for me too :).
You are receiving this mail because:
- You are the assignee for the bug.
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