From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 80922] New: XCOM :Enemy Unknown will crash and kill the output after some time. Date: Fri, 04 Jul 2014 17:46:41 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1797674283==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 1D6196E7EB for ; Fri, 4 Jul 2014 10:46:41 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1797674283== Content-Type: multipart/alternative; boundary="1404496001.C50c5A6c0.4558"; charset="us-ascii" --1404496001.C50c5A6c0.4558 Date: Fri, 4 Jul 2014 17:46:41 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=80922 Priority: medium Bug ID: 80922 Assignee: dri-devel@lists.freedesktop.org Summary: XCOM :Enemy Unknown will crash and kill the output after some time. Severity: normal Classification: Unclassified OS: Linux (All) Reporter: half-shot@molrams.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/radeonsi Product: Mesa Created attachment 102280 --> https://bugs.freedesktop.org/attachment.cgi?id=102280&action=edit glxinfo Wish I could describe it better but there is no better words. The game will lock up the card and the monitor output will go blank, although once I got lucky and it crashed to the terminal spewing errors about radeon. Due to the fact that the system crashes the only. This crash usually happens during a gameplay sequence and has not happened in a menu as of yet. The crash also will usually recover the first time after loosing visual output for 10 seconds but then will cut out a second (or rarely a third) and not return to the game. Due to it crashing randomly (no specific scene causing it) and always requiring about a hour of play, would it make sense to be a memory issue? It did not occur to me that I would need Dmesg output, if its needed then remind me and I will reproduce another crash with the log file. I also have a apitrace, but it totals 23GB and I do not know which bit would need trimming. System Specs: AMD PhenomII X6 T55 AMD RadeonHD 7950 Mesa 10.3.0-devel (git-370184e) LLVM 3.5.0 (svn) -- You are receiving this mail because: You are the assignee for the bug. --1404496001.C50c5A6c0.4558 Date: Fri, 4 Jul 2014 17:46:41 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 80922
Assignee dri-devel@lists.freedesktop.org
Summary XCOM :Enemy Unknown will crash and kill the output after some time.
Severity normal
Classification Unclassified
OS Linux (All)
Reporter half-shot@molrams.com
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/Gallium/radeonsi
Product Mesa

Created attachment 102280 [details]
glxinfo

Wish I could describe it better but there is no better words. The game will
lock up the card and the monitor output will go blank, although once I got
lucky and it crashed to the terminal spewing errors about radeon. Due to the
fact that the system crashes the only. This crash usually happens during a
gameplay sequence and has not happened in a menu as of yet. The crash also will
usually recover the first time after loosing visual output for 10 seconds but
then will cut out a second (or rarely a third) and not return to the game.

Due to it crashing randomly (no specific scene causing it) and always requiring
about a hour of play, would it make sense to be a memory issue?

It did not occur to me that I would need Dmesg output, if its needed then
remind me and I will reproduce another crash with the log file.

I also have a apitrace, but it totals 23GB and I do not know which bit would
need trimming.


System Specs:

AMD PhenomII X6 T55
AMD RadeonHD 7950
Mesa 10.3.0-devel (git-370184e)
LLVM 3.5.0 (svn)


You are receiving this mail because:
  • You are the assignee for the bug.
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