From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 81020] New: [radeonsi][regresssion] Wireframe of background
rendered through objects in Half-Life 2: Episode 2 with MSAA enabled
Date: Mon, 07 Jul 2014 22:50:45 +0000
Message-ID:
Priority
medium
Bug ID
81020
Assignee
dri-devel@lists.freedesktop.org
Summary
[radeonsi][regresssion] Wireframe of background rendered thro=
ugh objects in Half-Life 2: Episode 2 with MSAA enabled
Severity
normal
Classification
Unclassified
OS
Linux (All)
Reporter
daniel@constexpr.org
Hardware
Other
Status
NEW
Version
git
Component
Drivers/Gallium/radeonsi
Product
Mesa
Created attachment 102395 [details]
Wireframe rendered above foreground geometry (8xMSAA)
Black pixels along the wireframe of background geometry is rendered in fron=
t of
foreground geometry (even UI). The wireframe isn't visible all the time but
instead flickers as if there is some kind of race condition.
This is reproducible with all MSAA levels that can be set in the game (2x, =
4x,
6x and 8x) - however with 2x and 4xMSAA, the wireframe is white instead of
black. Wit MSAA disabled everything is rendered correctly.
Happens as of commit f6db414f3ca2d692f262e3f5a38d4fcedbdf4f4f, does not hap=
pen
with mesa 10.2.2.
Bisecting blames commit 501fee2511a0a84303319a5e3deacf4959da5b08
Author: Marek Ol=C5=A1=C3=A1k <marek.olsak@amd.com>
Date: Tue May 6 13:48:11 2014 +0200
radeonsi: implement set_min_samples
This is how per-sample shading is enabled.
GPU: Radeon HD 7950 (OpenGL renderer string: Gallium 0.4 on AMD TAHITI)
LLVM compiled from svn today (r202464)
GCC: 4.8.3
Distro: Gentoo