From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 82667] New: "Distance" game closed alpha: Changing shadow
settings segfaults
Date: Fri, 15 Aug 2014 14:57:58 +0000
Message-ID:
Priority
medium
Bug ID
82667
Assignee
dri-devel@lists.freedesktop.org
Summary
"Distance" game closed alpha: Changing shadow settings segfaults
Severity
normal
Classification
Unclassified
OS
Linux (All)
Reporter
haagch@frickel.club
Hardware
Other
Status
NEW
Version
git
Component
Drivers/Gallium/radeonsi
Product
Mesa
Created attachment 104682 [details]
full backtrace
For people who are part of the Closed Alpha and want to test: It doesn't happen
when changing the shadow levels between active levels.
But when changing shadows from off to any level or from any level to off, this
segfault happens every time.
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
It does not crash when I run it on intel. It also does not crash when I run it
on llvmpipe.
So it is possibly related to PRIME rather than radeonsi, unfortunately I can't
test without PRIME.
mesa git, linux 3.16, launched in steam with:
DRI_PRIME=1 GALLIUM_HUD="fps,VRAM-usage+GTT-usage" %command%
It happens with both dri3 offloading and with LIBGL_DRI3_DISABLE=1