From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 83500] New: si_dma_copy_tile causes GPU hangs Date: Thu, 04 Sep 2014 13:49:41 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0444943632==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D290B6E64C for ; Thu, 4 Sep 2014 06:49:41 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0444943632== Content-Type: multipart/alternative; boundary="1409838581.3Ac821cA0.11237"; charset="us-ascii" --1409838581.3Ac821cA0.11237 Date: Thu, 4 Sep 2014 13:49:41 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=83500 Priority: medium Bug ID: 83500 Assignee: dri-devel@lists.freedesktop.org Summary: si_dma_copy_tile causes GPU hangs Severity: normal Classification: Unclassified OS: Linux (All) Reporter: greg@chown.ath.cx Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/radeonsi Product: Mesa Created attachment 105745 --> https://bugs.freedesktop.org/attachment.cgi?id=105745&action=edit Workaround Async DMA linear to tiled copies are causing GPU hangs in some cases. On Cape Verde, I can easily triggers this as described in [1]. The game Brutal Legend also triggers similar hangs when it streams assets while gameplay. Disabling usage of this function and using the resource_copy_region fallback instead fixes all hangs. The attached patch does that. [1] https://bugs.freedesktop.org/show_bug.cgi?id=79980#c124 -- You are receiving this mail because: You are the assignee for the bug. --1409838581.3Ac821cA0.11237 Date: Thu, 4 Sep 2014 13:49:41 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 83500
Assignee dri-devel@lists.freedesktop.org
Summary si_dma_copy_tile causes GPU hangs
Severity normal
Classification Unclassified
OS Linux (All)
Reporter greg@chown.ath.cx
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/Gallium/radeonsi
Product Mesa

Created attachment 105745 [details]
Workaround

Async DMA linear to tiled copies are causing GPU hangs in some cases. On Cape
Verde, I can easily triggers this as described in [1]. The game Brutal Legend
also triggers similar hangs when it streams assets while gameplay.

Disabling usage of this function and using the resource_copy_region fallback
instead fixes all hangs. The attached patch does that.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=79980#c124


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