| Bug ID | 85564 |
|---|---|
| Summary | Dead Island rendering issues |
| Product | Mesa |
| Version | git |
| Hardware | Other |
| OS | Linux (All) |
| Status | NEW |
| Severity | normal |
| Priority | medium |
| Component | Drivers/Gallium/r600 |
| Assignee | dri-devel@lists.freedesktop.org |
| Reporter | v10lator@myway.de |
This was tested with a AMD Radeon HD 6950. Good image (random screenshot taken from youtube) : http://picload.org/image/carrior/good.png Bad image (rendered with r600g) : http://img5.picload.org/image/carrpgi/2014-10-28_00001.jpg I'm not the only one with this problem, people are talking about it at phoronix ( http://www.phoronix.com/forums/showthread.php?108025-Dead-Island-GOTY-Now-Available-On-Linux-SteamOS ), in the steam forums ( http://steamcommunity.com/app/91310/discussions/0/613940109818649734/ ) and at other places. Playing around with SB, HyperZ and LLVM didn't change anything (except LLVM which freezes the game before anything is painted to the screen). If there's anything I can do to help tracking this down feel free to ask for it.