From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 86130] Some textures are not rendering correctly in apitrace
but are fine while capturing
Date: Mon, 10 Nov 2014 22:07:37 +0000
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Date: Mon, 10 Nov 2014 22:07:37 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D86130
Bug ID: 86130
Summary: Some textures are not rendering correctly in apitrace
but are fine while capturing
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: b.bellec@gmail.com
Created attachment 109249
--> https://bugs.freedesktop.org/attachment.cgi?id=3D109249&action=3Dedit
Example of a broken weapon texture
I captured a Serious Sam 3 trace with apitrace. The game is correctly rende=
red
when capturing. But when retracing with qapitrace, most of the time the wea=
pons
textures are completely broken, see the screenshot in attachment for a prev=
iew.
I posted this issue on the apitrace mailing list, where Jos=C3=A9 Fonseca g=
ive me
some advice and provided some patch I tested, but no patch or tips were abl=
e to
solve the problem. My discussion with Jos=C3=A9 has many details, you shoul=
d look
here :
http://lists.freedesktop.org/archives/apitrace/2014-November/001011.html
I have this issue with a Radeon HD5850 (CYPRESS) and a HD4850 (RV770) too. =
But
not with a GeForce GT210 (NVA8). I have no other card to test.
I'm currently using Mesa 10.3.2 but also tested with 9.0 without better
results.
I provided several (api)trace to Jos=C3=A9 on the mailing list, you could f=
ind them
on the thread pointed above.
I'm available for more details or test.
--=20
You are receiving this mail because:
You are the assignee for the bug.
--1415657257.c01a0.10331
Date: Mon, 10 Nov 2014 22:07:37 +0000
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| Bug ID |
86130
|
| Summary |
Some textures are not rendering correctly in apitrace but are=
fine while capturing
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
All
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/r600
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
b.bellec@gmail.com
|
Created attac=
hment 109249 [details]
Example of a broken weapon texture
I captured a Serious Sam 3 trace with apitrace. The game is correctly rende=
red
when capturing. But when retracing with qapitrace, most of the time the wea=
pons
textures are completely broken, see the screenshot in attachment for a prev=
iew.
I posted this issue on the apitrace mailing list, where Jos=C3=A9 Fonseca g=
ive me
some advice and provided some patch I tested, but no patch or tips were abl=
e to
solve the problem. My discussion with Jos=C3=A9 has many details, you shoul=
d look
here :
http://lists.freedesktop.org/archives/apitrace/2014-November/0010=
11.html
I have this issue with a Radeon HD5850 (CYPRESS) and a HD4850 (RV770) too. =
But
not with a GeForce GT210 (NVA8). I have no other card to test.
I'm currently using Mesa 10.3.2 but also tested with 9.0 without better
results.
I provided several (api)trace to Jos=C3=A9 on the mailing list, you could f=
ind them
on the thread pointed above.
I'm available for more details or test.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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