From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 86418] Second Life crashes after login Date: Mon, 17 Nov 2014 23:37:48 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1851379885==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 440226E100 for ; Mon, 17 Nov 2014 15:37:48 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1851379885== Content-Type: multipart/alternative; boundary="1416267468.B31E0.28730"; charset="UTF-8" --1416267468.B31E0.28730 Date: Mon, 17 Nov 2014 23:37:48 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D86418 Bug ID: 86418 Summary: Second Life crashes after login Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: sonichedgehog_hyperblast00@yahoo.com I tried launching the Second Life viewer (Kokua 3.7.8 x64) using the latest= GIT version of MESA, and noticed the viewer crashes as soon as it's time to ren= der the world. The crash only happens when Basic Shaders are enabled. The only relevant message printed in the console appears to be: /home/mircea/Games/SecondLife/Kokua/kokua: line 151: 14351 Segmentation fau= lt=20=20 LD_LIBRARY_PATH=3D"`pwd`"/lib64:"`pwd`"/lib32:"${LD_LIBRARY_PATH}" $LL_W= RAPPER bin/do-not-directly-run-kokua-bin *** Bad shutdown. *** A GIT bisect leads to the following commit being at fault: 73dd50acf6d244979c2a657906aa56d3ac60d550 is the first bad commit commit 73dd50acf6d244979c2a657906aa56d3ac60d550 Author: Tapani P=C3=A4lli Date: Wed Aug 6 09:46:54 2014 +0300 glsl: implement switch flow control using a loop Patch removes old variable based logic for handling a break inside switch. Switch is put inside a loop so that existing infrastructure for loop flow control can be used for the switch, now also dead code elimination works properly. Possible 'continue' call inside a switch needs now special handling which is taken care of by detecting continue, breaking out and calling continue for the outside loop. v2: remove one unnecessary ir_expression (Curro) Fixes following Piglit tests: fs-exec-after-break.shader_test fs-conditional-break.shader_test No Piglit or es3conform regressions. Signed-off-by: Tapani P=C3=A4lli Reviewed-by: Francisco Jerez :040000 040000 eac8a47066723ff804317ef11bb006dd0bb80d0f b73ed6cc78a66c54d684635f69a358fd54f65929 M src --=20 You are receiving this mail because: You are the assignee for the bug. --1416267468.B31E0.28730 Date: Mon, 17 Nov 2014 23:37:48 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Bug ID 86418
Summary Second Life crashes after login
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter sonichedgehog_hyperblast00@yahoo.com

I tried launching the Second Life viewer (Kokua 3.7.8 x64) usi=
ng the latest GIT
version of MESA, and noticed the viewer crashes as soon as it's time to ren=
der
the world. The crash only happens when Basic Shaders are enabled. The only
relevant message printed in the console appears to be:

/home/mircea/Games/SecondLife/Kokua/kokua: line 151: 14351 Segmentation fau=
lt=20=20
   LD_LIBRARY_PATH=3D"`pwd`"/lib64:"`pwd`"/lib32:"=
${LD_LIBRARY_PATH}" $LL_WRAPPER
bin/do-not-directly-run-kokua-bin
*** Bad shutdown. ***

A GIT bisect leads to the following commit being at fault:

73dd50acf6d244979c2a657906aa56d3ac60d550 is the first bad commit
commit 73dd50acf6d244979c2a657906aa56d3ac60d550
Author: Tapani P=C3=A4lli <tapani.palli@intel.com>
Date:   Wed Aug 6 09:46:54 2014 +0300

    glsl: implement switch flow control using a loop

    Patch removes old variable based logic for handling a break inside
    switch. Switch is put inside a loop so that existing infrastructure
    for loop flow control can be used for the switch, now also dead code
    elimination works properly.

    Possible 'continue' call inside a switch needs now special handling
    which is taken care of by detecting continue, breaking out and calling
    continue for the outside loop.

    v2: remove one unnecessary ir_expression (Curro)

    Fixes following Piglit tests:

       fs-exec-after-break.shader_test
       fs-conditional-break.shader_test

    No Piglit or es3conform regressions.

    Signed-off-by: Tapani P=C3=A4lli <tapani.palli@intel.com>
    Reviewed-by: Francisco Jerez <currojerez@riseup.net>

:040000 040000 eac8a47066723ff804317ef11bb006dd0bb80d0f
b73ed6cc78a66c54d684635f69a358fd54f65929 M      src


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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