Created attachment 109909 [details]
logs
hi devs.
so in the past days, the gallium-nine was merged into the mainline mesa driver.
so i decided to have another try, like in the past. the native D9D3 state
tracker was not worked, a couple weeks ago, but now there is some progress*. so
the game works in traditional(D3D9->OGL->Gallium) way, after i installed the
d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of
the grid(BL1,10 FBM).
so its not so playable, with my oldie A8-3850. so as i said, in the past i was
unable to get the gallium9 to work, there was the same speed, and i saw every
graphic model correctly, looks like the native d3d9 tracker was unable to work.
the updated DRI3 was missing, as i know already.
now after d3d9 components and enabled gallium9, theres are only cars, drivers,
trees and gridlamp(?)*(thats the process).
more deatils and discussion at:
https://www.lfs.net/forum/thread/86897-0-6G-broken-in-wine-with-gallium9
thanks!