From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 86635] Live for Speed and gallium nine, missing objects Date: Sun, 23 Nov 2014 18:23:47 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1805116726==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 1AD0C6E2E9 for ; Sun, 23 Nov 2014 10:23:47 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1805116726== Content-Type: multipart/alternative; boundary="1416767027.E5eC0.29639"; charset="UTF-8" --1416767027.E5eC0.29639 Date: Sun, 23 Nov 2014 18:23:47 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=86635 Bug ID: 86635 Summary: Live for Speed and gallium nine, missing objects Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: vinibali@freemail.hu Created attachment 109909 --> https://bugs.freedesktop.org/attachment.cgi?id=109909&action=edit logs hi devs. so in the past days, the gallium-nine was merged into the mainline mesa driver. so i decided to have another try, like in the past. the native D9D3 state tracker was not worked, a couple weeks ago, but now there is some progress*. so the game works in traditional(D3D9->OGL->Gallium) way, after i installed the d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of the grid(BL1,10 FBM). so its not so playable, with my oldie A8-3850. so as i said, in the past i was unable to get the gallium9 to work, there was the same speed, and i saw every graphic model correctly, looks like the native d3d9 tracker was unable to work. the updated DRI3 was missing, as i know already. now after d3d9 components and enabled gallium9, theres are only cars, drivers, trees and gridlamp(?)*(thats the process). more deatils and discussion at: https://www.lfs.net/forum/thread/86897-0-6G-broken-in-wine-with-gallium9 thanks! -- You are receiving this mail because: You are the assignee for the bug. --1416767027.E5eC0.29639 Date: Sun, 23 Nov 2014 18:23:47 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 86635
Summary Live for Speed and gallium nine, missing objects
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter vinibali@freemail.hu

Created attachment 109909 [details]
logs

hi devs.

so in the past days, the gallium-nine was merged into the mainline mesa driver.
so i decided to have another try, like in the past. the native D9D3 state
tracker was not worked, a couple weeks ago, but now there is some progress*. so
the game works in traditional(D3D9->OGL->Gallium) way, after i installed the
d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of
the grid(BL1,10 FBM). 
so its not so playable, with my oldie A8-3850. so as i said, in the past i was
unable to get the gallium9 to work, there was the same speed, and i saw every
graphic model correctly, looks like the native d3d9 tracker was unable to work.
the updated DRI3 was missing, as i know already.

now after d3d9 components and enabled gallium9, theres are only cars, drivers,
trees and gridlamp(?)*(thats the process).

more deatils and discussion at:
https://www.lfs.net/forum/thread/86897-0-6G-broken-in-wine-with-gallium9

thanks!


You are receiving this mail because:
  • You are the assignee for the bug.
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