From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 86789] Roundabout game, green tint on open source radeon driver
Date: Tue, 02 Dec 2014 22:30:35 +0000
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Date: Tue, 2 Dec 2014 22:30:35 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=86789
Ian Romanick changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #5 from Ian Romanick ---
Since this is actually a Cg shader, it's hard to say for sure. Is the error
log from the driver available?
Depending on the GLSL version that is used, it is probably these lines:
float y = yuv.b *255;
float u = yuv.g *255;
float v = yuv.r *255;
Many GLSL versions do not do automatic type conversions. If you change these
to
float y = yuv.b *255.;
float u = yuv.g *255.;
float v = yuv.r *255.;
it should work. Some of the other constants may need similar treatment.
You could also request a GLSL version that does automatic conversions (1.20 or
later).
--
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Date: Tue, 2 Dec 2014 22:30:35 +0000
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Ian Romanick
changed
bug 86789
| What |
Removed |
Added |
| Status |
NEW
|
NEEDINFO
|
Comment # 5
on bug 86789
from Ian Romanick
Since this is actually a Cg shader, it's hard to say for sure. Is the error
log from the driver available?
Depending on the GLSL version that is used, it is probably these lines:
float y = yuv.b *255;
float u = yuv.g *255;
float v = yuv.r *255;
Many GLSL versions do not do automatic type conversions. If you change these
to
float y = yuv.b *255.;
float u = yuv.g *255.;
float v = yuv.r *255.;
it should work. Some of the other constants may need similar treatment.
You could also request a GLSL version that does automatic conversions (1.20 or
later).
You are receiving this mail because:
- You are the assignee for the bug.
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