From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Mon, 12 Jan 2015 03:31:28 +0000 [thread overview]
Message-ID: <bug-88227-502-LdgoXPwxOA@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-88227-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #11 from James Harvey <lothmordor@gmail.com> ---
Hello Marek,
My memory info:
[ 1.879493] [drm] radeon: 2048M of VRAM memory ready
[ 1.879494] [drm] radeon: 2048M of GTT memory ready.
I also have 8gb of system memory. I patched radeon_drm_winsys.c as per your
suggestion. This seemed to work well:
- (ws->info.vram_size + ws->info.gart_size) / 8);
+ (ws->info.vram_size + ws->info.gart_size) / 2);
I tried changing the divisor to 4, but that didn't help much.
Divisor at 3 was better but still had some fps drops to zero and trouble
getting above about 40fps.
Divisor at 2 was much better, fps drops only when waiting for data to load in
memory. (such as suddenly zooming out or saving/loading game).
While testing, the maximum GTT usage I saw was 1.82gb, with typical usage
around 1-1.5gb depending on how closely the map was zoomed in. Vram usage is
pretty flat, usually around 450mb.
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next prev parent reply other threads:[~2015-01-12 3:31 UTC|newest]
Thread overview: 14+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-01-09 9:16 [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map bugzilla-daemon
2015-01-09 9:16 ` bugzilla-daemon
2015-01-09 9:17 ` bugzilla-daemon
2015-01-09 9:18 ` bugzilla-daemon
2015-01-09 9:18 ` bugzilla-daemon
2015-01-09 9:20 ` bugzilla-daemon
2015-01-09 9:24 ` bugzilla-daemon
2015-01-09 10:13 ` bugzilla-daemon
2015-01-10 12:00 ` bugzilla-daemon
2015-01-11 7:08 ` bugzilla-daemon
2015-01-11 14:40 ` bugzilla-daemon
2015-01-11 15:00 ` bugzilla-daemon
2015-01-12 3:31 ` bugzilla-daemon [this message]
2015-01-20 3:35 ` bugzilla-daemon
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