From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 09:16:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
Bug ID: 88227
Summary: Radeonsi: High GTT usage in Prison Architect large map
Product: DRI
Version: DRI git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
Assignee: dri-devel@lists.freedesktop.org
Reporter: lothmordor@gmail.com
Created attachment 111992
--> https://bugs.freedesktop.org/attachment.cgi?id=111992&action=edit
dmesg
Poor performace in Prison Architect (version alpha-28) when trying to play on
the large map setting. Small map is smooth, Gallium hud showing 60fps. A new
game with a large map (empty, nothing constructed) has about 0fps and high GTT
usage while zoomed out. Zooming in fairly close on the large map shows a
decrease in GTT use and fps increases.
Kernel is linux-3.19.0-rc3
Running git versions of the following packages (updated Jan 08):
libdrm 566c3ce877a4be72697e15cdfc421ce965f7c37d
llvm c41acffe2297585ad56aa772de75e82c132070bb
xf86-video-ati 04da199231bb3f11cf17f94574a8df05855a7b82
mesa 3d8188d4f898afcf4f181de29e12c5b218bbd393
dmesg shows two errors:
[ 5665.586842] [drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to parse
relocation -12!
[ 5750.747498] [drm:radeon_gem_va_ioctl [radeon]] *ERROR* Couldn't update BO_VA
(-512)
R600_DEBUG=cs shows:
radeon: The kernel rejected CS, see dmesg for more information.
R600_DEBUG=nodma seemed to have no effect.
Logs and gallium hud screenshots attached. Just picked up this game, so not
sure if there is a regression involved. Will try some older kernels and mesa.
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| Bug ID |
88227
|
| Summary |
Radeonsi: High GTT usage in Prison Architect large map
|
| Product |
DRI
|
| Version |
DRI git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
DRM/Radeon
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
lothmordor@gmail.com
|
Created attachment 111992 [details]
dmesg
Poor performace in Prison Architect (version alpha-28) when trying to play on
the large map setting. Small map is smooth, Gallium hud showing 60fps. A new
game with a large map (empty, nothing constructed) has about 0fps and high GTT
usage while zoomed out. Zooming in fairly close on the large map shows a
decrease in GTT use and fps increases.
Kernel is linux-3.19.0-rc3
Running git versions of the following packages (updated Jan 08):
libdrm 566c3ce877a4be72697e15cdfc421ce965f7c37d
llvm c41acffe2297585ad56aa772de75e82c132070bb
xf86-video-ati 04da199231bb3f11cf17f94574a8df05855a7b82
mesa 3d8188d4f898afcf4f181de29e12c5b218bbd393
dmesg shows two errors:
[ 5665.586842] [drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to parse
relocation -12!
[ 5750.747498] [drm:radeon_gem_va_ioctl [radeon]] *ERROR* Couldn't update BO_VA
(-512)
R600_DEBUG=cs shows:
radeon: The kernel rejected CS, see dmesg for more information.
R600_DEBUG=nodma seemed to have no effect.
Logs and gallium hud screenshots attached. Just picked up this game, so not
sure if there is a regression involved. Will try some older kernels and mesa.
You are receiving this mail because:
- You are the assignee for the bug.
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--===============1622518046==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 09:17:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #2 from James Harvey ---
Created attachment 111994
--> https://bugs.freedesktop.org/attachment.cgi?id=111994&action=edit
Game log with R600_DEBUG=cs
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 09:18:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #3 from James Harvey ---
Created attachment 111995
--> https://bugs.freedesktop.org/attachment.cgi?id=111995&action=edit
Gallium hud on small map
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 09:16:52 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #1 from James Harvey ---
Created attachment 111993
--> https://bugs.freedesktop.org/attachment.cgi?id=111993&action=edit
xorg.log
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 09:18:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #4 from James Harvey ---
Created attachment 111996
--> https://bugs.freedesktop.org/attachment.cgi?id=111996&action=edit
Gallium hud on large map
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 09:20:58 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D88227
Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #111996|text/plain |image/png
mime type| |
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=
Michel D=C3=A4nzer
changed
bug 88227<=
/a>
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 09:24:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D88227
--- Comment #5 from Michel D=C3=A4nzer ---
Does radeon.gartsize=3D2048 on the kernel command line help?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Fri, 09 Jan 2015 10:13:12 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #6 from James Harvey ---
Unfortunately, it did not help.
Seems like the fps drops occurs whenever the requested GTT gets above
about 515-520mb or so.
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Comment # 6
on bug 88227
from James Harvey
Unfortunately, it did not help.
Seems like the fps drops occurs whenever the requested GTT gets above
about 515-520mb or so.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #7 from James Harvey ---
Further testing shows large fps drops from 60 to ~0 whenever used GTT exceeds
550mb. Tested kernels going back to 3.10.63 with no improvement.
Installed kernel 3.19.0-rc3 and llvm-3.4.2 to test mesa releases.
Confirmed this is a regression in mesa. Mesa-10.0.4, 10.3.5 and 10.3.6 manage
at least 30fps or higher with GTT usage over 550mb.
Tested Mesa 10.4.1 and Mesa git master, both are effected by this issue. Looks
like it was introduced in the 10.4 branch. Attempting to bisect.
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Comment # 7
on bug 88227
from James Harvey
Further testing shows large fps drops from 60 to ~0 whenever used GTT exceeds
550mb. Tested kernels going back to 3.10.63 with no improvement.
Installed kernel 3.19.0-rc3 and llvm-3.4.2 to test mesa releases.
Confirmed this is a regression in mesa. Mesa-10.0.4, 10.3.5 and 10.3.6 manage
at least 30fps or higher with GTT usage over 550mb.
Tested Mesa 10.4.1 and Mesa git master, both are effected by this issue. Looks
like it was introduced in the 10.4 branch. Attempting to bisect.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Sun, 11 Jan 2015 07:08:15 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D88227
--- Comment #8 from James Harvey ---
Created attachment 112085
--> https://bugs.freedesktop.org/attachment.cgi?id=3D112085&action=3Dedit
large map prior to commit 150ac07b
Bisect complete:
150ac07b855b5c5f879bf6ce9ca421ccd1a6c938 is the first bad commit
commit 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938
Author: Michel D=C3=A4nzer
Date: Wed Jun 25 18:36:43 2014 +0900
r600g/radeonsi: Prefer VRAM for CPU -> GPU streaming buffers
Reviewed-by: Marek Ol=C5=A1=C3=A1k
Prior to this commit, there is a slight fps drop (60->24) while moving arou=
nd
the map for the first time, but thereafter it stays at roughly 60fps.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Sun, 11 Jan 2015 14:40:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D88227
--- Comment #9 from James Harvey ---
Reverting the above commit against mesa git master did not solve the proble=
m.
Performed another bisection and got result:
commit b419c651fbbf3660d7b53623dfa2e5a4c9bd3b98
Author: Marek Ol=C5=A1=C3=A1k
Date: Wed Aug 20 23:53:40 2014 +0200
gallium/pb_bufmgr_cache: limit the size of cache
This should make a machine which is running piglit more responsive at
times.
e.g. streaming-texture-leak can easily eat 600 MB because of how fast it
creates new textures.
Reverting this commit (to remove the cache limit) returned the game to full
performance. Tested against git-ff1948a.
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Comment=
# 9
on bug 88227<=
/a>
from James Harvey
Reverting the above commit against mesa git master did not sol=
ve the problem.
Performed another bisection and got result:
commit b419c651fbbf3660d7b53623dfa2e5a4c9bd3b98
Author: Marek Ol=C5=A1=C3=A1k <marek.olsak@amd.com>
Date: Wed Aug 20 23:53:40 2014 +0200
gallium/pb_bufmgr_cache: limit the size of cache
This should make a machine which is running piglit more responsive at
times.
e.g. streaming-texture-leak can easily eat 600 MB because of how fast it
creates new textures.
Reverting this commit (to remove the cache limit) returned the game to full
performance. Tested against git-ff1948a.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Sun, 11 Jan 2015 15:00:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D88227
--- Comment #10 from Marek Ol=C5=A1=C3=A1k ---
James, can you increase the size of cache manually and see what works bette=
r?
There is only one formula in radeon_drm_winsys.c:676, so it should be trivi=
al.
Also please how much VRAM and GTT do you have?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Mon, 12 Jan 2015 03:31:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88227
--- Comment #11 from James Harvey ---
Hello Marek,
My memory info:
[ 1.879493] [drm] radeon: 2048M of VRAM memory ready
[ 1.879494] [drm] radeon: 2048M of GTT memory ready.
I also have 8gb of system memory. I patched radeon_drm_winsys.c as per your
suggestion. This seemed to work well:
- (ws->info.vram_size + ws->info.gart_size) / 8);
+ (ws->info.vram_size + ws->info.gart_size) / 2);
I tried changing the divisor to 4, but that didn't help much.
Divisor at 3 was better but still had some fps drops to zero and trouble
getting above about 40fps.
Divisor at 2 was much better, fps drops only when waiting for data to load in
memory. (such as suddenly zooming out or saving/loading game).
While testing, the maximum GTT usage I saw was 1.82gb, with typical usage
around 1-1.5gb depending on how closely the map was zoomed in. Vram usage is
pretty flat, usually around 450mb.
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Comment # 11
on bug 88227
from James Harvey
Hello Marek,
My memory info:
[ 1.879493] [drm] radeon: 2048M of VRAM memory ready
[ 1.879494] [drm] radeon: 2048M of GTT memory ready.
I also have 8gb of system memory. I patched radeon_drm_winsys.c as per your
suggestion. This seemed to work well:
- (ws->info.vram_size + ws->info.gart_size) / 8);
+ (ws->info.vram_size + ws->info.gart_size) / 2);
I tried changing the divisor to 4, but that didn't help much.
Divisor at 3 was better but still had some fps drops to zero and trouble
getting above about 40fps.
Divisor at 2 was much better, fps drops only when waiting for data to load in
memory. (such as suddenly zooming out or saving/loading game).
While testing, the maximum GTT usage I saw was 1.82gb, with typical usage
around 1-1.5gb depending on how closely the map was zoomed in. Vram usage is
pretty flat, usually around 450mb.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88227] Radeonsi: High GTT usage in Prison Architect large map
Date: Tue, 20 Jan 2015 03:35:45 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D88227
Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Michel D=C3=A4nzer ---
Module: Mesa
Branch: master
Commit: ccc5b60b06269a5d847b7fe9ebe08dc61b4d2030
URL:=20=20=20
http://cgit.freedesktop.org/mesa/mesa/commit/?id=3Dccc5b60b06269a5d847b7fe9=
ebe08dc61b4d2030
Author: Marek Ol=C5=A1=C3=A1k
Date: Mon Jan 12 14:35:24 2015 +0100
winsys/radeon: increase the size of buffer cache
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=
Michel D=C3=A4nzer
changed
bug 88227<=
/a>
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
FIXED
|
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